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Edition reccomendations? (Earlier d&d)
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<blockquote data-quote="Tav_Behemoth" data-source="post: 5846490" data-attributes="member: 18017"><p>The great virtue of Basic / Expert over AD&D or OSRIC is that it's stripped down to just what you need to play in the original style. AD&D is grand and baroque and I love it to death, but I find that both it and the 1974 original D&D lend themselves to a playstyle where you spend a lot of time going "hey did even Gary use these rules for character age categories or weapon speed factors?" (AD&D) or "didja notice that the description for haste only says it is the opposite of slow and visa versa?" (OD&D). I think these are valuable koans to meditate upon but not everyone likes pausing their session to discuss such esoterica as much as New York Red Box does.</p><p></p><p>The great virtue of the Rules Compendium over B/X is that it's all in one book, and has lots of cool add-ons like extra character classes and specializations and mass combat and strongholds that give you the extra scope of AD&D but are more clearly presented and overall better organized. The great disadvantage is that you can get B/X on Ebay for $10 and the RC often runs ten times that.</p><p></p><p>Modesty forbids me from saying that Adventurer Conqueror King is, like the Rules Compendium, elegantly built on a B/X chassis, has subtly redesigned everything from the bottom up so that the high-level stuff like stronghold economics make sense with the low-level prices of hiring and equipping a man-at-arms, and can be <a href="http://shop.gamesalute.com/collections/autarch" target="_blank">picked up all in one book for a lot less than the RC</a> or <a href="http://www.kickstarter.com/projects/142014231/players-companion-for-adventurer-conqueror-king" target="_blank">together with the Player's Companion that has new classes and spells and guidelines for designing your own</a> usable with any of these old-style games.</p><p></p><p>EDIT: No, apparently modesty didn't forbid me from saying that. I will have to check my filters.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 5846490, member: 18017"] The great virtue of Basic / Expert over AD&D or OSRIC is that it's stripped down to just what you need to play in the original style. AD&D is grand and baroque and I love it to death, but I find that both it and the 1974 original D&D lend themselves to a playstyle where you spend a lot of time going "hey did even Gary use these rules for character age categories or weapon speed factors?" (AD&D) or "didja notice that the description for haste only says it is the opposite of slow and visa versa?" (OD&D). I think these are valuable koans to meditate upon but not everyone likes pausing their session to discuss such esoterica as much as New York Red Box does. The great virtue of the Rules Compendium over B/X is that it's all in one book, and has lots of cool add-ons like extra character classes and specializations and mass combat and strongholds that give you the extra scope of AD&D but are more clearly presented and overall better organized. The great disadvantage is that you can get B/X on Ebay for $10 and the RC often runs ten times that. Modesty forbids me from saying that Adventurer Conqueror King is, like the Rules Compendium, elegantly built on a B/X chassis, has subtly redesigned everything from the bottom up so that the high-level stuff like stronghold economics make sense with the low-level prices of hiring and equipping a man-at-arms, and can be [url=http://shop.gamesalute.com/collections/autarch]picked up all in one book for a lot less than the RC[/url] or [url=http://www.kickstarter.com/projects/142014231/players-companion-for-adventurer-conqueror-king]together with the Player's Companion that has new classes and spells and guidelines for designing your own[/url] usable with any of these old-style games. EDIT: No, apparently modesty didn't forbid me from saying that. I will have to check my filters. [/QUOTE]
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