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<blockquote data-quote="nedjer" data-source="post: 5847358" data-attributes="member: 83796"><p>I hardly know where to begin <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> While your personal experience or understanding may match your comments - I'm afraid you've been misinformed - big time:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Old School is for a lot more than dungeon crawls.</li> <li data-xf-list-type="ul">Using your imagination and improvising in various ways is very much the quintessential D&D.</li> <li data-xf-list-type="ul">OSR 'people' are not mainly Basic D&Ders - they typically embrace Oe through 2e and aren't necessarily averse to a spot of 3e to 4e.</li> <li data-xf-list-type="ul">They are far from very system-orientated or system-locked as evidenced by, e.g. 1,200 of them in Facebook's Old School Gamers group who pretty much play every game under the sun.</li> <li data-xf-list-type="ul">They 'network with Forgies' is the most palpable nonsense in there, as it's a false generalisation. As someone who enjoys an Old School game be happy to link to the posts where my views on the pseudo-scientific Forge are made clear.</li> <li data-xf-list-type="ul">Learning a huge rule set is not complex; it's laborious. Complex is using your imagination and coming-up with, (and integrating), new ideas on the fly.</li> <li data-xf-list-type="ul">Old School itself is a misnomer, as many so-called Old School ideas are evergreen and intuitive, e.g. play what you like, player choice, open-ended gameplay, collaboration over competition.</li> </ul><p></p><p>In other words, 5e - with all its language-based modularity and integration - is, essentially, Old School intuitive meets modern design. Perhaps it's time to extend the schematic?</p><p></p><p>Old School</p><p>New School</p><p>Intuitive School</p></blockquote><p></p>
[QUOTE="nedjer, post: 5847358, member: 83796"] I hardly know where to begin :-S While your personal experience or understanding may match your comments - I'm afraid you've been misinformed - big time: [LIST] [*]Old School is for a lot more than dungeon crawls. [*]Using your imagination and improvising in various ways is very much the quintessential D&D. [*]OSR 'people' are not mainly Basic D&Ders - they typically embrace Oe through 2e and aren't necessarily averse to a spot of 3e to 4e. [*]They are far from very system-orientated or system-locked as evidenced by, e.g. 1,200 of them in Facebook's Old School Gamers group who pretty much play every game under the sun. [*]They 'network with Forgies' is the most palpable nonsense in there, as it's a false generalisation. As someone who enjoys an Old School game be happy to link to the posts where my views on the pseudo-scientific Forge are made clear. [*]Learning a huge rule set is not complex; it's laborious. Complex is using your imagination and coming-up with, (and integrating), new ideas on the fly. [*]Old School itself is a misnomer, as many so-called Old School ideas are evergreen and intuitive, e.g. play what you like, player choice, open-ended gameplay, collaboration over competition. [/LIST] In other words, 5e - with all its language-based modularity and integration - is, essentially, Old School intuitive meets modern design. Perhaps it's time to extend the schematic? Old School New School Intuitive School [/QUOTE]
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