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Edition Signature Settings (and a farewell to the Realms)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4431865" data-attributes="member: 5143"><p>Not really, the idea was to make the Realms as playable as possible. The sort of thing a DM can buy 1 book, read it and start running a game next week.</p><p></p><p>All the changes to the Realms were to accomplish a couple of things:</p><p>a) Reduce the amount of lore and "things needed to know" to run a game. i.e. lower the barrier to entry for players and DMs.</p><p>b) Change the facts of the campaign to make them easier to run games in. For instance, making cities more friendly to the "standard" races, make the world easier to adventure in(filled with ancient ruins, monsters to kill, no established powerful lawful forces, no powerful NPCs who want to do the PCs job for them, plenty of evil plots and organizations, etc)</p><p></p><p>It would defeat point A to print more books. The idea is to keep info about the Realms small and allow DMs to make up the rest. It feeds into the whole philosophy behind 4e: Let the DM have the power.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4431865, member: 5143"] Not really, the idea was to make the Realms as playable as possible. The sort of thing a DM can buy 1 book, read it and start running a game next week. All the changes to the Realms were to accomplish a couple of things: a) Reduce the amount of lore and "things needed to know" to run a game. i.e. lower the barrier to entry for players and DMs. b) Change the facts of the campaign to make them easier to run games in. For instance, making cities more friendly to the "standard" races, make the world easier to adventure in(filled with ancient ruins, monsters to kill, no established powerful lawful forces, no powerful NPCs who want to do the PCs job for them, plenty of evil plots and organizations, etc) It would defeat point A to print more books. The idea is to keep info about the Realms small and allow DMs to make up the rest. It feeds into the whole philosophy behind 4e: Let the DM have the power. [/QUOTE]
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