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General Tabletop Discussion
*TTRPGs General
Edition Wars – Does the edition you play really have an impact on the game?
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<blockquote data-quote="BriarMonkey" data-source="post: 6028833" data-attributes="member: 95387"><p>If it works for you, then great.</p><p></p><p>However, when I and my friends want to play a game that allows us to be whatever we want in a fantasy setting, then we need to have a common frame of reference - a game system. For that to work in a collaborative game, the game system, or edition, makes all the difference in the world. Warhammer feels different than D & D; D & D 1E, 3E, and 4E all feel different from one another; D & D feels different than Stormbringer; Stormbringer feels different than RuneQuest. But they are all fantasy. If you can't agree on the system and version, then you aren't going to be playing much of anything.</p><p></p><p>While rule 0 exists pretty much at any table, that does not mean a GM has to always use it. In what you suggest, it means that it's the only rule that is constant. And for many GMs, they don't have the time to be able to do all the upfront work for planning an edition agnostic adventure - not to mention keeping the scads of notes in-game to make sure their decisions are consistant throughout the lifetime of a campaign. No, it's the game system that provides the framework to do most of that so the GM can focus on running a good game. Thus, the edition matters.</p><p></p><p>As has been mentioned, there are many freeform games already out there. You may want to investigate some of them.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 6028833, member: 95387"] If it works for you, then great. However, when I and my friends want to play a game that allows us to be whatever we want in a fantasy setting, then we need to have a common frame of reference - a game system. For that to work in a collaborative game, the game system, or edition, makes all the difference in the world. Warhammer feels different than D & D; D & D 1E, 3E, and 4E all feel different from one another; D & D feels different than Stormbringer; Stormbringer feels different than RuneQuest. But they are all fantasy. If you can't agree on the system and version, then you aren't going to be playing much of anything. While rule 0 exists pretty much at any table, that does not mean a GM has to always use it. In what you suggest, it means that it's the only rule that is constant. And for many GMs, they don't have the time to be able to do all the upfront work for planning an edition agnostic adventure - not to mention keeping the scads of notes in-game to make sure their decisions are consistant throughout the lifetime of a campaign. No, it's the game system that provides the framework to do most of that so the GM can focus on running a good game. Thus, the edition matters. As has been mentioned, there are many freeform games already out there. You may want to investigate some of them. [/QUOTE]
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Edition Wars – Does the edition you play really have an impact on the game?
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