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General Tabletop Discussion
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Edition Wars – Does the edition you play really have an impact on the game?
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<blockquote data-quote="Mishihari Lord" data-source="post: 6029258" data-attributes="member: 128"><p>Your article sparked a bunch of disparate thoughts for me.</p><p></p><p>The first is that perhaps system matters less than I thought it did. I'm a strong believer that system matters. However after some reflections I must concede that the games I DM'd in Holmes Basic, AD&D, 2E, and 3E were all very, very similar. I have a mental image of "this is a D&D adventure" and I was able to meet that mental image with each of these versions of the rules. Some of this took a bit of changes in emphasis, tweaking, and house ruling. I think this was possible because all of these rule sets had similar enough goals, methodology, and philosophy that I could make it work. I don't think I could create a D&D experience with LBB Traveller or TMNT, to name a couple of my other favorite rule sets. I do think that choice of rules can make my particular playstyle easier or harder to achieve. Frex, 2E was probably the best fit for me.</p><p></p><p>Playing without knowing the rules is my absolute favorite way to play. You need some way to form expectations about what will or won't work, but there are other ways to do this than reading the rules. Trial and error works. Reading fiction based on the rules (even the really bad fiction included in many games) also works very well. I wish more games were written to accommodate this style.</p><p></p><p>OP, don't be too hard on yourself about your behavior with your dad. Many, many people do something along these lines simply because they're young and haven't yet learned better. (I'm hoping this doesn't sound condescending, sorry if it does) Making mistakes like this, recognizing them, and learning not to do them again is just a normal part of growing up. My own kids, while still very young, have done some things that could easily offend me, except that I remember exactly how and why I did such things myself, so they don't.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6029258, member: 128"] Your article sparked a bunch of disparate thoughts for me. The first is that perhaps system matters less than I thought it did. I'm a strong believer that system matters. However after some reflections I must concede that the games I DM'd in Holmes Basic, AD&D, 2E, and 3E were all very, very similar. I have a mental image of "this is a D&D adventure" and I was able to meet that mental image with each of these versions of the rules. Some of this took a bit of changes in emphasis, tweaking, and house ruling. I think this was possible because all of these rule sets had similar enough goals, methodology, and philosophy that I could make it work. I don't think I could create a D&D experience with LBB Traveller or TMNT, to name a couple of my other favorite rule sets. I do think that choice of rules can make my particular playstyle easier or harder to achieve. Frex, 2E was probably the best fit for me. Playing without knowing the rules is my absolute favorite way to play. You need some way to form expectations about what will or won't work, but there are other ways to do this than reading the rules. Trial and error works. Reading fiction based on the rules (even the really bad fiction included in many games) also works very well. I wish more games were written to accommodate this style. OP, don't be too hard on yourself about your behavior with your dad. Many, many people do something along these lines simply because they're young and haven't yet learned better. (I'm hoping this doesn't sound condescending, sorry if it does) Making mistakes like this, recognizing them, and learning not to do them again is just a normal part of growing up. My own kids, while still very young, have done some things that could easily offend me, except that I remember exactly how and why I did such things myself, so they don't. [/QUOTE]
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Edition Wars – Does the edition you play really have an impact on the game?
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