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Edition Wars: Burying the Hatchet...
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<blockquote data-quote="Aehrlon" data-source="post: 5811767" data-attributes="member: 6688640"><p>People, thought I would start a new thread & try to put a positive spin on things regarding the so called Edition Wars. Discussion of this sort might bring out some great ideas for D&D Next (aka 5E). For the record, I think we all agree that each edition of the game had its own merits. 3.5 was my favorite, despite its flaws. But I have played each edition for nearly 30 years. Here's my idea: post something about rules or mechanics that you like in whichever edition of the game you enjoy. I'll start. </p><p></p><p>In 4E I liked that there was a mechanic (i.e. Healing Surges) that made it so a character could recover a bit without having to camp & without necessarily having to rely on a Cleric. Some sort of mechanic in D&D 5E that allowed some sort of limited recovery (and less each time) would be excellent. Discuss & please try to stay positive... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> Let's 'bury the hatchet' so to speak on the Edition Wars! We all love D&D, right?</p></blockquote><p></p>
[QUOTE="Aehrlon, post: 5811767, member: 6688640"] People, thought I would start a new thread & try to put a positive spin on things regarding the so called Edition Wars. Discussion of this sort might bring out some great ideas for D&D Next (aka 5E). For the record, I think we all agree that each edition of the game had its own merits. 3.5 was my favorite, despite its flaws. But I have played each edition for nearly 30 years. Here's my idea: post something about rules or mechanics that you like in whichever edition of the game you enjoy. I'll start. In 4E I liked that there was a mechanic (i.e. Healing Surges) that made it so a character could recover a bit without having to camp & without necessarily having to rely on a Cleric. Some sort of mechanic in D&D 5E that allowed some sort of limited recovery (and less each time) would be excellent. Discuss & please try to stay positive... :D Let's 'bury the hatchet' so to speak on the Edition Wars! We all love D&D, right? [/QUOTE]
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