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Edition Wars: Burying the Hatchet...
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5812152" data-attributes="member: 35909"><p>Not burying the hatchet, at least not yet. 4E marketing involved insulting 3E, and pirating of 4E books was used as a bs excuse to halt all legal sales of 3E pdfs to remove it as competition. Those were incredibly douchy things to do, and thanks to 4E's short lifespan, they're not even "the distant past."</p><p></p><p>Most of the things I like about 4E were stuff introduced in 3E that was codified as the default rules for 4E:</p><p></p><p>- Ability arrays or point buy</p><p>- Fixed hp</p><p>- DMs encouraged to provide items on players' wish lists, instead of just stupid random table rolls</p><p>- More focus on encounter-based resources</p><p>- 5 man party as the default (though I like it because as a player it provides a spot for the "5th wheel" jack of all trades guy and as a DM it makes the math of dividing stuff like money between the party much easier, don't think either was a reason it was adopted as default for 4E)</p><p></p><p>Stuff like that.</p><p></p><p>EDIT: I guess the theme I have going for the 4E rules I like is a massive lessening of the importance of random die rolls for factors that will have a long term or permanent impact on the players. I really, REALLY hate that. Even though I prefer to play martials, it's crap like that that drives me to make casters.</p><p>Going to trivialize a d12 HD's use by making it have a chance of coming out 1 or 2? May as well go for the d4 and play a class not expected to be up front! </p><p>Going to make ability scores a crap shoot? I'll play a caster! Then I only need one decent roll, and I can change the physical scores with polymorph/wildshape.</p><p>Going to enforce rules that make the likelihood of getting a good enhanced guisarme statistically impossible? I'll play a caster! I can just make my own items to suit my needs or get by with spell buffs otherwise, then!</p><p></p><p>Freaking hate all the randomness with long term consequences in 3E that was brought in as a sacred cow from earlier editions. Thankfully, in practice I've found few 3E DMs actually run their games as the RAW tells them to.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5812152, member: 35909"] Not burying the hatchet, at least not yet. 4E marketing involved insulting 3E, and pirating of 4E books was used as a bs excuse to halt all legal sales of 3E pdfs to remove it as competition. Those were incredibly douchy things to do, and thanks to 4E's short lifespan, they're not even "the distant past." Most of the things I like about 4E were stuff introduced in 3E that was codified as the default rules for 4E: - Ability arrays or point buy - Fixed hp - DMs encouraged to provide items on players' wish lists, instead of just stupid random table rolls - More focus on encounter-based resources - 5 man party as the default (though I like it because as a player it provides a spot for the "5th wheel" jack of all trades guy and as a DM it makes the math of dividing stuff like money between the party much easier, don't think either was a reason it was adopted as default for 4E) Stuff like that. EDIT: I guess the theme I have going for the 4E rules I like is a massive lessening of the importance of random die rolls for factors that will have a long term or permanent impact on the players. I really, REALLY hate that. Even though I prefer to play martials, it's crap like that that drives me to make casters. Going to trivialize a d12 HD's use by making it have a chance of coming out 1 or 2? May as well go for the d4 and play a class not expected to be up front! Going to make ability scores a crap shoot? I'll play a caster! Then I only need one decent roll, and I can change the physical scores with polymorph/wildshape. Going to enforce rules that make the likelihood of getting a good enhanced guisarme statistically impossible? I'll play a caster! I can just make my own items to suit my needs or get by with spell buffs otherwise, then! Freaking hate all the randomness with long term consequences in 3E that was brought in as a sacred cow from earlier editions. Thankfully, in practice I've found few 3E DMs actually run their games as the RAW tells them to. [/QUOTE]
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