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<blockquote data-quote="Wombat" data-source="post: 2086367" data-attributes="member: 8447"><p>Yeah. I was one of those, though for the most part that was due to flavour text rather than mechanics, per se. This was when White Wolf owned the game and they seemed quite determined to link Mythic Europe with the World of Darkness. The Realm of Reason really cheesed a lot of people off, as did the constant rather silly references to demons. **shrug**</p><p></p><p>That being said, I love AM. I have played it as 2nd, 3rd, 4th, and 5th edition (well, the latter was playtest -- still trying to bring my players over to The Dark Side). 4th ed is so far my fave, but there are good things about 5th and 2nd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And let me join the chorus of 2nd ed <em>Paranoia </em>fans! The Computer Is Your Friend! Subsequent editions really screwed things up, though I hear the XP version is good (haven't seen it yet).</p><p></p><p>And <em>RuneQuest </em>-- I far preferred RQ2 to RQ3. The focus was still on Glorantha, the mechanics were clearer, and I really, really liked it. RQ3 went off in some very strange directions. And don't ask me about the newer versions...</p><p></p><p>That being said, I have found a Great Truth in gaming -- no matter how much you may hate any given system, the right GM and the right group of fellow gamers can make the game terrific. I have no love for GURPS, for example, yet one of the greatest campaigns I was ever able to participate in was a GURPS Tekumel campaign. The GM knew when to leave the rules to the side and get back to the story, so all was good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2086367, member: 8447"] Yeah. I was one of those, though for the most part that was due to flavour text rather than mechanics, per se. This was when White Wolf owned the game and they seemed quite determined to link Mythic Europe with the World of Darkness. The Realm of Reason really cheesed a lot of people off, as did the constant rather silly references to demons. **shrug** That being said, I love AM. I have played it as 2nd, 3rd, 4th, and 5th edition (well, the latter was playtest -- still trying to bring my players over to The Dark Side). 4th ed is so far my fave, but there are good things about 5th and 2nd. :) And let me join the chorus of 2nd ed [I]Paranoia [/I]fans! The Computer Is Your Friend! Subsequent editions really screwed things up, though I hear the XP version is good (haven't seen it yet). And [I]RuneQuest [/I]-- I far preferred RQ2 to RQ3. The focus was still on Glorantha, the mechanics were clearer, and I really, really liked it. RQ3 went off in some very strange directions. And don't ask me about the newer versions... That being said, I have found a Great Truth in gaming -- no matter how much you may hate any given system, the right GM and the right group of fellow gamers can make the game terrific. I have no love for GURPS, for example, yet one of the greatest campaigns I was ever able to participate in was a GURPS Tekumel campaign. The GM knew when to leave the rules to the side and get back to the story, so all was good. ;) [/QUOTE]
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