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*TTRPGs General
Editions in RPGs - and why we should embrace change
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5626962" data-attributes="member: 19675"><p>I don't necessarily like shelling out hundreds or thousands for rules revisions for games, but that isn't what gets under my skin.</p><p></p><p>I buy lots of games with multiple editions- some I liked a lot, some left me unimpressed. Some of the edition changes occurred when there was a transfer of ownership, but most didn't. Only a couple have cheesed me off. </p><p></p><p>The common element to edition changes I disliked: they changed things I didn't think needed changing, usually at a fundamental level. When the baby gets tossed with the bathwater, I'm not going to look kindly on the "revision".</p><p></p><p>I'll cut some slack for editions that were the result of ownership changes to companies more interested in using the IP of the fluff with their own system mechanics. That, to me, is understandable. If SJG bought up Palladium lock, stock, and megadamage barrels, I'd fully expect them to take that IP and release it in GURPS form.*</p><p></p><p>But when it's your own IP? Unless I see the change as an <em>obvious</em> improvement on what has gone before, no amount of 'splainin' is going to make me happy.</p><p></p><p>And at the top of the list of disliked edition changes are those that occurred in my 2 favorite games: the FUZION rules for HERO and the 4Ed rules for D&D.</p><p></p><p>Too many good ideas from previous editions got tossed; too many new ideas introduced that I felt didn't match up with my expectations of what those games were all about.</p><p></p><p>To it's credit, I think that overall, 4Ed is a good FRPG; it's just not what I'm looking for out of D&D. Its like if the Prog-rock group Yes released a pure gangsta-rap album: even if it were the best gangsta-rap album ever released, I still would criticize it as lacking elements I expect from Yes.</p><p></p><p></p><p></p><p></p><p></p><p>* FWIW, even though I'm no huge fan of the GURPS system, I sure as sin would buy <em><strong>THAT!</strong></em></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5626962, member: 19675"] I don't necessarily like shelling out hundreds or thousands for rules revisions for games, but that isn't what gets under my skin. I buy lots of games with multiple editions- some I liked a lot, some left me unimpressed. Some of the edition changes occurred when there was a transfer of ownership, but most didn't. Only a couple have cheesed me off. The common element to edition changes I disliked: they changed things I didn't think needed changing, usually at a fundamental level. When the baby gets tossed with the bathwater, I'm not going to look kindly on the "revision". I'll cut some slack for editions that were the result of ownership changes to companies more interested in using the IP of the fluff with their own system mechanics. That, to me, is understandable. If SJG bought up Palladium lock, stock, and megadamage barrels, I'd fully expect them to take that IP and release it in GURPS form.* But when it's your own IP? Unless I see the change as an [I]obvious[/I] improvement on what has gone before, no amount of 'splainin' is going to make me happy. And at the top of the list of disliked edition changes are those that occurred in my 2 favorite games: the FUZION rules for HERO and the 4Ed rules for D&D. Too many good ideas from previous editions got tossed; too many new ideas introduced that I felt didn't match up with my expectations of what those games were all about. To it's credit, I think that overall, 4Ed is a good FRPG; it's just not what I'm looking for out of D&D. Its like if the Prog-rock group Yes released a pure gangsta-rap album: even if it were the best gangsta-rap album ever released, I still would criticize it as lacking elements I expect from Yes. * FWIW, even though I'm no huge fan of the GURPS system, I sure as sin would buy [I][B]THAT![/B][/I] [/QUOTE]
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