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Editions in RPGs - and why we should embrace change
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<blockquote data-quote="Philotomy Jurament" data-source="post: 5627389" data-attributes="member: 20854"><p>I embrace change if I think the change is good. If I don't think it's good, I stick with what I think is good.</p><p></p><p>With RPGs and editions, I'm more likely to accept a new edition of a game if the new edition keeps broad compatibility with what has gone before. I'm less likely to be interested in a new edition if it drastically modifies the game, pushing it into incompatible or even "different game/same name" territory.</p><p></p><p>Obviously, I'm not drawing crisp lines: "incompatible" and "different game" aren't exact definitions. There's some wiggle room from person to person. My rule of thumb is the "adventure test." That is, can I run an adventure written for the core rules of Edition A using the core rules for Edition B without much fuss and without completely ignoring the stats? If so, even if there are some differences, there's broad compatibility. </p><p></p><p>I think all the editions of Chaosium's <em>Call of Cthulhu</em> pass the "adventure test." Even the various editions of <em>Runequest</em> do well with the adventure test. I think TSR D&D editions pass the "adventure test." (Heck, I bet a lot of people ran B2 with AD&D and didn't even <em>realize</em> B2 was written for a different edition.) I find that WotC D&D veers into incompatibility with TSR D&D in 3e, and the break becomes decisive with 4e. In fact, from this broad perspective, I'd say there are three "versions" of D&D: TSR D&D, 3e, and 4e. </p><p></p><p>I don't mind this. I'm satisfied with the way the D&D market has developed: my needs are being met, just not by the current holder of the D&D trademark. I'm decisively off the "edition carousel." I like TSR D&D. I don't find WotC and what they're doing with the D&D brand to be relevant to my D&D gaming, so I ignore them. I don't mind other people liking WotC D&D, but I don't think all change is good, or a positive "evolution." And I see no reason to embrace it if I prefer something else.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 5627389, member: 20854"] I embrace change if I think the change is good. If I don't think it's good, I stick with what I think is good. With RPGs and editions, I'm more likely to accept a new edition of a game if the new edition keeps broad compatibility with what has gone before. I'm less likely to be interested in a new edition if it drastically modifies the game, pushing it into incompatible or even "different game/same name" territory. Obviously, I'm not drawing crisp lines: "incompatible" and "different game" aren't exact definitions. There's some wiggle room from person to person. My rule of thumb is the "adventure test." That is, can I run an adventure written for the core rules of Edition A using the core rules for Edition B without much fuss and without completely ignoring the stats? If so, even if there are some differences, there's broad compatibility. I think all the editions of Chaosium's [i]Call of Cthulhu[/i] pass the "adventure test." Even the various editions of [i]Runequest[/i] do well with the adventure test. I think TSR D&D editions pass the "adventure test." (Heck, I bet a lot of people ran B2 with AD&D and didn't even [i]realize[/i] B2 was written for a different edition.) I find that WotC D&D veers into incompatibility with TSR D&D in 3e, and the break becomes decisive with 4e. In fact, from this broad perspective, I'd say there are three "versions" of D&D: TSR D&D, 3e, and 4e. I don't mind this. I'm satisfied with the way the D&D market has developed: my needs are being met, just not by the current holder of the D&D trademark. I'm decisively off the "edition carousel." I like TSR D&D. I don't find WotC and what they're doing with the D&D brand to be relevant to my D&D gaming, so I ignore them. I don't mind other people liking WotC D&D, but I don't think all change is good, or a positive "evolution." And I see no reason to embrace it if I prefer something else. [/QUOTE]
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