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<blockquote data-quote="Gradine" data-source="post: 7348047" data-attributes="member: 57112"><p>1) 3.5. I'd say 3.X but I played maybe one session of 3.0 and literally none of Pathfinder. 3.5 was the prevailing system when I was in college and that was the time of my life I played D&D the most. 4e was out by the time I was doing my second-longest stretch of DMing (which was only about a year, from 2013-2014) but I couldn't get my players into at all, so we stuck with 3.5.</p><p></p><p>2) AD&D 2nd Edition. This was the game basically for as long as I was old enough to really play it, but I still didn't play much (my older brother only let me watch his games, and most of my actual play was online; good ol' AOL chatroom dice rolling functions!) This is probably going to be overtaken by 5e soon, unless you count CRPGs in which case this edition will hold the top spot for a verrry long time, what with the Eye of Beholder games and the Infinity Engine stuff (Baldur's Gate, Icewind Dale, Planescape: Torment).</p><p></p><p>3) 5th Edition. This is easily my favorite edition so far and it would take a serious glut of PF-esque splat to make that change, and I'm usually the DM so I can always just ban books if I need to (it's not like my players are rushing out to buy every new player splat... or really optimize their characters at all). I just haven't gotten to play much of it; I ran maybe three sessions of it before my daughter was born, and I've run two sessions of it in the last month, and I've had precious little experience actually playing it. But now that I've got a regular game going it's probably not going to be long before it takes over AD&D 2nd, and hopefully it'll take my top spot eventually.</p><p></p><p>4) 4th Edition. I was a huge 4e fan when it first came out. I ran my group through the playtest that came out with the pregens and they were... less impressed, though eventually we did end up running a short summer campaign using it. I can see the objective flaws and the reasons why a lot of people didn't like it, but if nothing else I wish at least that the At-Wills for every class stayed (and not just as cantrips for the spellcasters).</p><p></p><p>5) 1st Edition. I think this is what the original Hackmaster was based off of, so I'll go with that? I ran a handful of Hackmaster sessions. They were awful, because the original Hackmaster was virtually unplayable (it was more a parody than something meant to actually be played). I heard the newer edition was actually a pretty neat game, but I never got a chance to check it out.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7348047, member: 57112"] 1) 3.5. I'd say 3.X but I played maybe one session of 3.0 and literally none of Pathfinder. 3.5 was the prevailing system when I was in college and that was the time of my life I played D&D the most. 4e was out by the time I was doing my second-longest stretch of DMing (which was only about a year, from 2013-2014) but I couldn't get my players into at all, so we stuck with 3.5. 2) AD&D 2nd Edition. This was the game basically for as long as I was old enough to really play it, but I still didn't play much (my older brother only let me watch his games, and most of my actual play was online; good ol' AOL chatroom dice rolling functions!) This is probably going to be overtaken by 5e soon, unless you count CRPGs in which case this edition will hold the top spot for a verrry long time, what with the Eye of Beholder games and the Infinity Engine stuff (Baldur's Gate, Icewind Dale, Planescape: Torment). 3) 5th Edition. This is easily my favorite edition so far and it would take a serious glut of PF-esque splat to make that change, and I'm usually the DM so I can always just ban books if I need to (it's not like my players are rushing out to buy every new player splat... or really optimize their characters at all). I just haven't gotten to play much of it; I ran maybe three sessions of it before my daughter was born, and I've run two sessions of it in the last month, and I've had precious little experience actually playing it. But now that I've got a regular game going it's probably not going to be long before it takes over AD&D 2nd, and hopefully it'll take my top spot eventually. 4) 4th Edition. I was a huge 4e fan when it first came out. I ran my group through the playtest that came out with the pregens and they were... less impressed, though eventually we did end up running a short summer campaign using it. I can see the objective flaws and the reasons why a lot of people didn't like it, but if nothing else I wish at least that the At-Wills for every class stayed (and not just as cantrips for the spellcasters). 5) 1st Edition. I think this is what the original Hackmaster was based off of, so I'll go with that? I ran a handful of Hackmaster sessions. They were awful, because the original Hackmaster was virtually unplayable (it was more a parody than something meant to actually be played). I heard the newer edition was actually a pretty neat game, but I never got a chance to check it out. [/QUOTE]
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