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<blockquote data-quote="g4m3kn1ght" data-source="post: 7361349" data-attributes="member: 6932509"><p>I have played every edition, but I think 4e hit the sweet spot of in college with free time and nearby friends/roomates who played this edition. From there it goes 5e, 3/3.5e, AD&D, and 2nd edition in that order. Unless you count time spent playing computer rpgs like Balder's Gate and Neverwinter Nights which would adjust the list more significantly than I care to admit. </p><p></p><p>I have come to the conclusion that all these rule sets have faults and benefits, and that if everyone at the table is willing you can have fun with any edition. AD&D was the first edition I played, I often miss how quick the tables could turn in that edition (monsters were less familiar and harder to plan for, magic items had rough curses, you did not always get saving throws) <em>and</em> how often retreat was an acceptable strategy. I only played a little of 2nd edition, it mostly just felt like more features tacked onto first edition. 3/3.5 seemed great at first, but it was just such a fiddly and clunky game system. You really had to fight with the rules to have fun sometimes. 4e could be tedious at times, but the designers really gave players and DMs the tools to build almost anything you wanted mechanically. It was not very organic, more playing with legos than with play doh in comparison to other editions. I appreciate the streamlined approach 5e takes for the most part, in a couple places it seems like they unlearned some lessons they did in 4e. It is definitely the easiest to play edition and is inherently friendlier to homebrewing than other editions were.</p></blockquote><p></p>
[QUOTE="g4m3kn1ght, post: 7361349, member: 6932509"] I have played every edition, but I think 4e hit the sweet spot of in college with free time and nearby friends/roomates who played this edition. From there it goes 5e, 3/3.5e, AD&D, and 2nd edition in that order. Unless you count time spent playing computer rpgs like Balder's Gate and Neverwinter Nights which would adjust the list more significantly than I care to admit. I have come to the conclusion that all these rule sets have faults and benefits, and that if everyone at the table is willing you can have fun with any edition. AD&D was the first edition I played, I often miss how quick the tables could turn in that edition (monsters were less familiar and harder to plan for, magic items had rough curses, you did not always get saving throws) [I]and[/I] how often retreat was an acceptable strategy. I only played a little of 2nd edition, it mostly just felt like more features tacked onto first edition. 3/3.5 seemed great at first, but it was just such a fiddly and clunky game system. You really had to fight with the rules to have fun sometimes. 4e could be tedious at times, but the designers really gave players and DMs the tools to build almost anything you wanted mechanically. It was not very organic, more playing with legos than with play doh in comparison to other editions. I appreciate the streamlined approach 5e takes for the most part, in a couple places it seems like they unlearned some lessons they did in 4e. It is definitely the easiest to play edition and is inherently friendlier to homebrewing than other editions were. [/QUOTE]
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