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Editorial: Back Behind the Screen
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<blockquote data-quote="buzz" data-source="post: 4464154" data-attributes="member: 6777"><p>My experience has been that the min-maxing encouraged by 3.5 works just fine... as long as everyone at the table is (roughly) equally good at it. When only one or two people are, games can break completely.</p><p></p><p>The prime example of this was a gnome wizard my buddy had created for our <em>Eyes of the Lich Queen</em> campaign. It may partly be poor design of the adventure (which, mechanically, was quite poor IMO), but that gnome could pretty much walk through the encounters by himself.</p><p></p><p>Granted, this is true of any game with a tactical or build emphasis, but at least 4e has ditched all the "false choices" in 3.5. I remember a Mearls quote where he said that there was no reason to make chagren a competition since the players were intended to be working together. I love that.</p><p></p><p>As for social contract suggested by the text, I was very happy with the attitude in the 3.5 DMG, and am even happier with the 4e DMG. The fact that some version of "Roll the dice or say yes" made it into 4e just blows my mind (in the good way).</p></blockquote><p></p>
[QUOTE="buzz, post: 4464154, member: 6777"] My experience has been that the min-maxing encouraged by 3.5 works just fine... as long as everyone at the table is (roughly) equally good at it. When only one or two people are, games can break completely. The prime example of this was a gnome wizard my buddy had created for our [i]Eyes of the Lich Queen[/i] campaign. It may partly be poor design of the adventure (which, mechanically, was quite poor IMO), but that gnome could pretty much walk through the encounters by himself. Granted, this is true of any game with a tactical or build emphasis, but at least 4e has ditched all the "false choices" in 3.5. I remember a Mearls quote where he said that there was no reason to make chagren a competition since the players were intended to be working together. I love that. As for social contract suggested by the text, I was very happy with the attitude in the 3.5 DMG, and am even happier with the 4e DMG. The fact that some version of "Roll the dice or say yes" made it into 4e just blows my mind (in the good way). [/QUOTE]
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