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eDragon: Starlock feats and powers
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<blockquote data-quote="kaomera" data-source="post: 4455573" data-attributes="member: 38357"><p>Well, it certainly looks slippery over on that side... If you extend the point you seem (to me, at least) to be making to it's furthest point then you end up with 1 class with 1 set of powers and no choices at all, ever, because they wouldn't be balanced. I do agree that the possibilities you list all look bad (and also beyond the scope of what's reasonably going to show up in a Dragon article or future supplement), but Hungry Mercy certainly seems balanced against other level 20 Paragon abilities, and I in no way see it as an "I-can't-do-nuthin'-but-heal!" ability. I would also say that given the other options available to a Warlock having one Utility in there, for players who want it, is a good thing; however, being that this is a Paragon Path power you have much less choice in taking it. You'd need to either pick another Paragon Path or else work something out with the DM.</p><p></p><p>However, the only possible imbalance I can see is that you're likely trading a Daily power (and a Minor action and a Healing Surge ~ neither is ignorable, really) for an Encounter power, and a lower-level one up until level 25. This is balanced by the fact that you can A) use a particularly-effective attack twice in one encounter, and B) you can potentially effect several nearby allies. And if you roll a "6", I don't think that getting a second use of your level 19 Daily is anything to sneeze at... So, IMHO Hungry Mercy is just as good as having a level 20 Attack power, possibly even better at level 25 and above.</p><p></p><p>I agree that making radical changes to the "structure" of the system, at least if done too often or without proper thoughtfulness, would be bad. I guess I just don't really see the Attack vs. Utility balance as a particularly vital part of that structure.</p></blockquote><p></p>
[QUOTE="kaomera, post: 4455573, member: 38357"] Well, it certainly looks slippery over on that side... If you extend the point you seem (to me, at least) to be making to it's furthest point then you end up with 1 class with 1 set of powers and no choices at all, ever, because they wouldn't be balanced. I do agree that the possibilities you list all look bad (and also beyond the scope of what's reasonably going to show up in a Dragon article or future supplement), but Hungry Mercy certainly seems balanced against other level 20 Paragon abilities, and I in no way see it as an "I-can't-do-nuthin'-but-heal!" ability. I would also say that given the other options available to a Warlock having one Utility in there, for players who want it, is a good thing; however, being that this is a Paragon Path power you have much less choice in taking it. You'd need to either pick another Paragon Path or else work something out with the DM. However, the only possible imbalance I can see is that you're likely trading a Daily power (and a Minor action and a Healing Surge ~ neither is ignorable, really) for an Encounter power, and a lower-level one up until level 25. This is balanced by the fact that you can A) use a particularly-effective attack twice in one encounter, and B) you can potentially effect several nearby allies. And if you roll a "6", I don't think that getting a second use of your level 19 Daily is anything to sneeze at... So, IMHO Hungry Mercy is just as good as having a level 20 Attack power, possibly even better at level 25 and above. I agree that making radical changes to the "structure" of the system, at least if done too often or without proper thoughtfulness, would be bad. I guess I just don't really see the Attack vs. Utility balance as a particularly vital part of that structure. [/QUOTE]
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