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<blockquote data-quote="nedjer" data-source="post: 5342476" data-attributes="member: 83796"><p>The benefits of D&D are related to the style of play.</p><p></p><p>Games emphasising challenge, mystery, player choice, world building, exploration, discovery, tricks and character development - along with a generous dose of compelling combat - appear to engage and develop a wide range of otherwise elusive higher executive skills.</p><p></p><p>Skills used in tactical combat simulations may well contribute some transferable skills, but these are a subset of a much broader spectrum, and more concerned with procedural learning than critical thinking and active learning experiences.</p><p></p><p>This is not a slight against 4e or anything else. 4e can be played in a great many ways. However, if you wish to make a paedagogical case that's where the science currently leads.</p><p></p><p>Please check out:</p><p></p><p><a href="http://thistlegames.com/thistle/2010/08/design-games/" target="_blank">Design Games « Thistle Games</a></p><p><a href="http://thistlegames.com/thistle/2010/01/tabletop-rpgs-and-skills-part-1/" target="_blank">Tabletop RPGs and Skills: Part 1 « Thistle Games</a></p><p><a href="http://thistlegames.com/thistle/2009/11/games-gaming-and-skills/" target="_blank">Games, Gaming and Skills « Thistle Games</a></p><p><a href="http://thistlegames.com/thistle/rpg-and-design-game-research/" target="_blank">RPG and Design Game Research « Thistle Games</a></p><p></p><p>From a curriculum/ game design perspective you may be interested in checking out the features of a design game RPG. Not as a play alternative to the headlining D&D, but to look see an experimental cognitive learning system. The game presents as a 'standard' fantasy system, (and combat's quite 'direct' when it kicks off).</p><p></p><p>However, the rules/ guidelines promote frameworking, scaffolding and design game activities, which can focus gameplay on 'deploying' critical thinking and collective problem-solving. The design specifically models human cognitive processes to help to engage these skills:</p><p></p><p>modular</p><p>parallel</p><p>synaptic</p><p>attenuation of synaptic links</p><p>visual and semantic language systems, (e.g. grammar and syntax)</p><p>emergent properties</p><p>. . .</p><p></p><p><a href="http://www.treasurerpg.com/downloads.htm" target="_blank">http://www.treasurerpg.com/downloads.htm</a></p><p></p><p>HTH</p></blockquote><p></p>
[QUOTE="nedjer, post: 5342476, member: 83796"] The benefits of D&D are related to the style of play. Games emphasising challenge, mystery, player choice, world building, exploration, discovery, tricks and character development - along with a generous dose of compelling combat - appear to engage and develop a wide range of otherwise elusive higher executive skills. Skills used in tactical combat simulations may well contribute some transferable skills, but these are a subset of a much broader spectrum, and more concerned with procedural learning than critical thinking and active learning experiences. This is not a slight against 4e or anything else. 4e can be played in a great many ways. However, if you wish to make a paedagogical case that's where the science currently leads. Please check out: [url=http://thistlegames.com/thistle/2010/08/design-games/]Design Games « Thistle Games[/url] [url=http://thistlegames.com/thistle/2010/01/tabletop-rpgs-and-skills-part-1/]Tabletop RPGs and Skills: Part 1 « Thistle Games[/url] [url=http://thistlegames.com/thistle/2009/11/games-gaming-and-skills/]Games, Gaming and Skills « Thistle Games[/url] [url=http://thistlegames.com/thistle/rpg-and-design-game-research/]RPG and Design Game Research « Thistle Games[/url] From a curriculum/ game design perspective you may be interested in checking out the features of a design game RPG. Not as a play alternative to the headlining D&D, but to look see an experimental cognitive learning system. The game presents as a 'standard' fantasy system, (and combat's quite 'direct' when it kicks off). However, the rules/ guidelines promote frameworking, scaffolding and design game activities, which can focus gameplay on 'deploying' critical thinking and collective problem-solving. The design specifically models human cognitive processes to help to engage these skills: modular parallel synaptic attenuation of synaptic links visual and semantic language systems, (e.g. grammar and syntax) emergent properties . . . [URL]http://www.treasurerpg.com/downloads.htm[/URL] HTH [/QUOTE]
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