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<blockquote data-quote="Cor_Malek" data-source="post: 5343346" data-attributes="member: 91608"><p>DnD (and any other RPG's, for that matter) are first and foremost not a source of information, but an incentive to gather them.</p><p>First glance at forums here, at EnWorld will show you for example how Gliese 581g got people excited, when they thought of making a tidally locked campaign setting. And in discussions that follow Umbran and others share their knowledge.</p><p>A lot of my pre-university knowledge of archaeology came from such sources, where I investigated some idea that could help me with interesting game (Catal Hoyouk campaign).</p><p></p><p>Is it better then spending same amount of time on reading specialized literature? No. But it "forces" me to learn even when I spend time explicitly relaxing.</p><p></p><p>Of course "first and foremost", means that it itself <em>can</em> provide knowledge as well. A lot of kids have wast knowledge of dinosaurs. Yeah, they don't know a whole lot of details, but basics? There. Surely more than on subject of Mesolithic fauna of Euroasia. That's because books about them are cool to read, have plenty of images and are great to skim through and imagine stuff.</p><p>DnD works in similar way. You think you're having some downtime, and some things just creep up on you. I've recently seen a Enworlder write in rather condescending tone about "armchair weapon experts". Irony of his post aside* - I think it's a very good thing, when people have knowledge of various subjects, rudimentary as it may be.</p><p></p><p></p><p></p><p>*as there were clearly people in that thread that actually practised some forms of fencing, and at least one archaeologist <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5343346, member: 91608"] DnD (and any other RPG's, for that matter) are first and foremost not a source of information, but an incentive to gather them. First glance at forums here, at EnWorld will show you for example how Gliese 581g got people excited, when they thought of making a tidally locked campaign setting. And in discussions that follow Umbran and others share their knowledge. A lot of my pre-university knowledge of archaeology came from such sources, where I investigated some idea that could help me with interesting game (Catal Hoyouk campaign). Is it better then spending same amount of time on reading specialized literature? No. But it "forces" me to learn even when I spend time explicitly relaxing. Of course "first and foremost", means that it itself [I]can[/I] provide knowledge as well. A lot of kids have wast knowledge of dinosaurs. Yeah, they don't know a whole lot of details, but basics? There. Surely more than on subject of Mesolithic fauna of Euroasia. That's because books about them are cool to read, have plenty of images and are great to skim through and imagine stuff. DnD works in similar way. You think you're having some downtime, and some things just creep up on you. I've recently seen a Enworlder write in rather condescending tone about "armchair weapon experts". Irony of his post aside* - I think it's a very good thing, when people have knowledge of various subjects, rudimentary as it may be. *as there were clearly people in that thread that actually practised some forms of fencing, and at least one archaeologist :P [/QUOTE]
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