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<blockquote data-quote="SpiderMonkey" data-source="post: 3402416" data-attributes="member: 11385"><p>That's funny; I did a similar paper my senior year of high school. What I wrote all those years ago has been covered here (and better), but I'll add/elaborate on a few:</p><p></p><p>-Understanding 2D representations of 3D objects. This goes under "map reading" somewhat, but I've noticed on this new temp job I have that I can read the diagrams that the experienced technicians have trouble with. I attribute it directly to D&D.</p><p></p><p>-Budgeting. I did more budgeting in D&D before the age of 17 than most people do through their twenties. You have to project likely income, measure it against the benefits of short and long term investments, and still leave enough for emergencies, daily expenditures, etc.</p><p></p><p>-Reading. Period. I keep seeing "vocabulary" mentioned in prior posts, and this is true. Vocabulary, however, is only one aspect of reading fluency. D&D is not like passively reading a novel; you have to internalize it, apply it, and often explain it to others. This reads straight out of Bloom's Taxonomy. You begin to see it as a "system" template and are able to apply this cognitive approach to other endeavors.</p><p></p><p>-It appeals to Multiple Intelligences (ala Gardener). This educational theory postulates that people have a number of different types of intelligence (between 7 and 9, depending on who you're reading). D&D can appeal to and develop nearly all of them. Linguistic? check. Inter- and intra-personal? check. Kinesthetic? Well...if you LARP, I guess (though I would argue that the mere tactile nature of dice and minis would promote it, to a degree).</p><p></p><p>That's all I can think of, at the moment.</p></blockquote><p></p>
[QUOTE="SpiderMonkey, post: 3402416, member: 11385"] That's funny; I did a similar paper my senior year of high school. What I wrote all those years ago has been covered here (and better), but I'll add/elaborate on a few: -Understanding 2D representations of 3D objects. This goes under "map reading" somewhat, but I've noticed on this new temp job I have that I can read the diagrams that the experienced technicians have trouble with. I attribute it directly to D&D. -Budgeting. I did more budgeting in D&D before the age of 17 than most people do through their twenties. You have to project likely income, measure it against the benefits of short and long term investments, and still leave enough for emergencies, daily expenditures, etc. -Reading. Period. I keep seeing "vocabulary" mentioned in prior posts, and this is true. Vocabulary, however, is only one aspect of reading fluency. D&D is not like passively reading a novel; you have to internalize it, apply it, and often explain it to others. This reads straight out of Bloom's Taxonomy. You begin to see it as a "system" template and are able to apply this cognitive approach to other endeavors. -It appeals to Multiple Intelligences (ala Gardener). This educational theory postulates that people have a number of different types of intelligence (between 7 and 9, depending on who you're reading). D&D can appeal to and develop nearly all of them. Linguistic? check. Inter- and intra-personal? check. Kinesthetic? Well...if you LARP, I guess (though I would argue that the mere tactile nature of dice and minis would promote it, to a degree). That's all I can think of, at the moment. [/QUOTE]
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