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Educational Benefits of RPGs?
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<blockquote data-quote="harpy" data-source="post: 5294399" data-attributes="member: 85243"><p>I'm about to start a certification program to become a social studies teacher which utilizes life experience as one element in the certification process. Basically you can fill in some gaps in the certification process by finding equivalencies with life experience.</p><p></p><p>One thing that I want to draw upon is nearly 30 years of gaming, particularly roleplaying games. I've been the main GM in my gaming circles all these years and it isn't lost on me that there are many overlapping skills that both GMs and teachers use. Between prep work, modeling ideas and scenes, presenting material in a coherent format, and even making assessments of the players... all of these things are done by also by teachers.</p><p></p><p>There is a lot more to my background that will help towards the certification, and the program itself puts me right into several practicums so that I can have a chance to practice and demonstrate skills as an educator. Still, I just can't pass up all of these years of GMing as a pertinent skill to add to the overall portfolio.</p><p></p><p>What I'm wondering is if anyone knows of any papers, websites or other resources that detail the whole issue of the educational merits of RPGs, and or gaming in general. While I'm going to make the case myself based off of my own experience, if there are other sources I can cite then all the better.</p></blockquote><p></p>
[QUOTE="harpy, post: 5294399, member: 85243"] I'm about to start a certification program to become a social studies teacher which utilizes life experience as one element in the certification process. Basically you can fill in some gaps in the certification process by finding equivalencies with life experience. One thing that I want to draw upon is nearly 30 years of gaming, particularly roleplaying games. I've been the main GM in my gaming circles all these years and it isn't lost on me that there are many overlapping skills that both GMs and teachers use. Between prep work, modeling ideas and scenes, presenting material in a coherent format, and even making assessments of the players... all of these things are done by also by teachers. There is a lot more to my background that will help towards the certification, and the program itself puts me right into several practicums so that I can have a chance to practice and demonstrate skills as an educator. Still, I just can't pass up all of these years of GMing as a pertinent skill to add to the overall portfolio. What I'm wondering is if anyone knows of any papers, websites or other resources that detail the whole issue of the educational merits of RPGs, and or gaming in general. While I'm going to make the case myself based off of my own experience, if there are other sources I can cite then all the better. [/QUOTE]
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