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Educational Benefits of RPGs?
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<blockquote data-quote="nedjer" data-source="post: 5295283" data-attributes="member: 83796"><p>Which is pretty much the heart of the matter, as education in general is pretty confused over where they're going with active learning. Many Heads and Principals see a smartboard and a Powerpoint as quite the thing, because they can be used for interactive learning - but usually serve to reinforce traditional teacher-led learning, which reassures HTs and Principals that there was nothing wrong with the way things were done in the past.</p><p></p><p>Following from that many schools will tell you they want active learning, case-base learning, roleplaying, design gaming and critical thinking skills, but they have great difficulty a) meaning what they say b) acting on it c) linking this to roleplaying games.</p><p></p><p>Consequently, you could talk of active learning, etc . . . and it would go down well up to a point . . . only to torpedo all your efforts by 'activating' interviewers' underlying, probably stereotypical, views on roleplaying games.</p><p></p><p>There is one way to go about it, but you need to focus on applying RPG skills to curricular contexts, e.g. I run a roleplaying exercise called Shark Island with hundreds of school kids every year. They have to use roleplaying, critical thinking and design gaming to 'play', which involves taking the part of a scientist putting proposals to the island's council about how to use the resources available to them to develop and sustain the island.</p><p></p><p>The principle resources are three types of sharks and plenty of roleplaying and discussion results. E.g. they come up with theme parks, sell left over shark bits as jewellery, get into heated debate with developers . . .</p><p></p><p>This is readily accepted with little mention of roleplaying, because the skills used are tied to the curriculum and assessment of the curriculum. So, if you can't explain your experience in terms of how it relates to curriculum and assessment, it might be best not to mention roleplaying games specifically.</p><p></p><p>p.s. There is almost no published research specific to TRPGs, because it's not considered a good move academically.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5295283, member: 83796"] Which is pretty much the heart of the matter, as education in general is pretty confused over where they're going with active learning. Many Heads and Principals see a smartboard and a Powerpoint as quite the thing, because they can be used for interactive learning - but usually serve to reinforce traditional teacher-led learning, which reassures HTs and Principals that there was nothing wrong with the way things were done in the past. Following from that many schools will tell you they want active learning, case-base learning, roleplaying, design gaming and critical thinking skills, but they have great difficulty a) meaning what they say b) acting on it c) linking this to roleplaying games. Consequently, you could talk of active learning, etc . . . and it would go down well up to a point . . . only to torpedo all your efforts by 'activating' interviewers' underlying, probably stereotypical, views on roleplaying games. There is one way to go about it, but you need to focus on applying RPG skills to curricular contexts, e.g. I run a roleplaying exercise called Shark Island with hundreds of school kids every year. They have to use roleplaying, critical thinking and design gaming to 'play', which involves taking the part of a scientist putting proposals to the island's council about how to use the resources available to them to develop and sustain the island. The principle resources are three types of sharks and plenty of roleplaying and discussion results. E.g. they come up with theme parks, sell left over shark bits as jewellery, get into heated debate with developers . . . This is readily accepted with little mention of roleplaying, because the skills used are tied to the curriculum and assessment of the curriculum. So, if you can't explain your experience in terms of how it relates to curriculum and assessment, it might be best not to mention roleplaying games specifically. p.s. There is almost no published research specific to TRPGs, because it's not considered a good move academically. [/QUOTE]
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