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Effect of axial tilt on a planet
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<blockquote data-quote="Adjudicator Tempest" data-source="post: 2350802" data-attributes="member: 33478"><p><strong>constant variables</strong></p><p></p><p>I've been toying with the idea for a while, and have found how horribly it affects everything. Prayers, actions, spells abilities, events etc. Take my planet, Ulthwraimatriqua. </p><p>Closest aproach to nearest inhabitable planet: 34,600,000 miles (Aprox)</p><p>Mean distance from the sun (temperature / climate, etc control) : 141,600,000</p><p>Period of rotation about the sun : 1.88089 years</p><p>Siteareal rotation period : 74 hours, 32 minutes, 22.767 seconds</p><p>Mean surface atmospheric temperature : -23 degrees celcius</p><p>Visual Albido : 0.189 </p><p> </p><p>(Dictioanry Quote)</p><ol> <li data-xf-list-type="ol">The fraction of incident electromagnetic radiation reflected by a surface, especially of a celestial body.</li> <li data-xf-list-type="ol">The spongy white tissue on the inside of the rind of citrus fruit. (It's true I tell you!)</li> </ol><p>Visual magnitude at mean opposition : -2.01</p><p>Mass : 1.07 (comparison to our own Earth - easier that way)</p><p> </p><p> </p><p>There are a whole load of other things to take in to account when making a planet, not just maps of forests, and a few villages, but unless it is a replica of our own planet - at which point might as well use - then you're looking at changing everything. My planet accounts for everything, which changes virtually everything. Allows silly things such as half dragon PC's, Intolerable landscapes (not too unlike thunder plains in FFX). </p><p>Anyway, my only problem is realism, being able to create monsters and stuff without being over indulging in the obvious over-use of dice, damage and stats. I've grabbed the 3e monster maker thing, seems nice, and I browse the creature creator on this site, which is pretty good too.</p><p>Apart from that all I'm doing now is storyline!</p></blockquote><p></p>
[QUOTE="Adjudicator Tempest, post: 2350802, member: 33478"] [b]constant variables[/b] I've been toying with the idea for a while, and have found how horribly it affects everything. Prayers, actions, spells abilities, events etc. Take my planet, Ulthwraimatriqua. Closest aproach to nearest inhabitable planet: 34,600,000 miles (Aprox) Mean distance from the sun (temperature / climate, etc control) : 141,600,000 Period of rotation about the sun : 1.88089 years Siteareal rotation period : 74 hours, 32 minutes, 22.767 seconds Mean surface atmospheric temperature : -23 degrees celcius Visual Albido : 0.189 (Dictioanry Quote) [list=1] [*]The fraction of incident electromagnetic radiation reflected by a surface, especially of a celestial body. [*]The spongy white tissue on the inside of the rind of citrus fruit. (It's true I tell you!) [/list]Visual magnitude at mean opposition : -2.01 Mass : 1.07 (comparison to our own Earth - easier that way) There are a whole load of other things to take in to account when making a planet, not just maps of forests, and a few villages, but unless it is a replica of our own planet - at which point might as well use - then you're looking at changing everything. My planet accounts for everything, which changes virtually everything. Allows silly things such as half dragon PC's, Intolerable landscapes (not too unlike thunder plains in FFX). Anyway, my only problem is realism, being able to create monsters and stuff without being over indulging in the obvious over-use of dice, damage and stats. I've grabbed the 3e monster maker thing, seems nice, and I browse the creature creator on this site, which is pretty good too. Apart from that all I'm doing now is storyline! [/QUOTE]
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