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Effect of smoking pot?
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<blockquote data-quote="Pielorinho" data-source="post: 210961" data-attributes="member: 259"><p>I wanna elaborate on my last post.</p><p></p><p>Before you decide on effects, you should decide: are you gonna make dreadweed totally negative, totally positive, or somewhere in-between? </p><p></p><p>Decide also whether the negatives and positives will be rules-based or not. It's possible, though difficult, to encourage a drug-habit amongst your PCs when the positives are non-rules-based and the negatives are rules-based. (That is, dreadweed makes you feel totally groovy, but you suffer a -2 to three ability scores).</p><p></p><p>This player clearly wants there to be at least some positive effects to the drug, and I'd encourage you to allow such effects to exist. Just make sure they're overbalanced with penalties: otherwise, you'll have a party full of druggies, rather than just the one. A prestige class might gradually eliminate the penalties.</p><p></p><p>Think about the original assassins, who used hashish to work themselves into a bloodlust; or about the early Sufis, who drank coffee to make it through their long rituals; or about ancient Inca runners, who chewed coca leaves to dull their sensitivity to pain. All of these folks suffered some drawbacks to the use of the drug, but they believed the benefits outweighed the drawbacks.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 210961, member: 259"] I wanna elaborate on my last post. Before you decide on effects, you should decide: are you gonna make dreadweed totally negative, totally positive, or somewhere in-between? Decide also whether the negatives and positives will be rules-based or not. It's possible, though difficult, to encourage a drug-habit amongst your PCs when the positives are non-rules-based and the negatives are rules-based. (That is, dreadweed makes you feel totally groovy, but you suffer a -2 to three ability scores). This player clearly wants there to be at least some positive effects to the drug, and I'd encourage you to allow such effects to exist. Just make sure they're overbalanced with penalties: otherwise, you'll have a party full of druggies, rather than just the one. A prestige class might gradually eliminate the penalties. Think about the original assassins, who used hashish to work themselves into a bloodlust; or about the early Sufis, who drank coffee to make it through their long rituals; or about ancient Inca runners, who chewed coca leaves to dull their sensitivity to pain. All of these folks suffered some drawbacks to the use of the drug, but they believed the benefits outweighed the drawbacks. Daniel [/QUOTE]
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