Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Effective Communication Outside of Game Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordOfTheWaffleHouse" data-source="post: 9513565" data-attributes="member: 7044860"><p>I just kick players like that, to be honest. We're all adults (most of the time), and it's not my job to hold your hand as a player. Manners and generally acceptable behavior are fairly standard across the board and everyone's supposed to be there to have fun, and they get an early explanation of what's going to be occurring in a game during recruitment, if not at session 0. </p><p></p><p>Personally, I DM long form campaigns more often than not, as in my campaigns are designed to last a year or more and be played bi-weekly. I like my players to make characters they will enjoy playing and more importantly, GROWING AND ADVANCING. I want you to write a backstory and character in the world, and then care about it. One of my players has been a dragonborn paladin in a 2 year long campaign who went from a LE Paladin of Conquest to a NG Paladin of the Forgotten (neat homebrew) after his character grew during the campaign. Similarly, I've had a player who quickly became bored of his character and started actively attempting to get other players killed, and making simply odd, chaotic decisions that made no sense, had no basis in the circumstances at hand, and started rankling the other players. If your character dies, yes you'll make a new one, but I don't like it when someone "just gets bored and so timmy two shoes jumps off a cliff to his death so he can make bradley uppercrust the third". I warn all of my players WELL in advance that this is a standard I will hold, along with more basic things such as "nah, I ain't doing sex scenes bro".</p><p></p><p>There's nothing wrong with letting a player go if they can't mesh with the table. I've had tables I've played at and left because I didn't mesh well, or had to leave because they didn't like me, though fortunately pretty rarely. Ain't anything to get bent out of shape over. Your players are responsible for themselves, you're not responsible for them.</p></blockquote><p></p>
[QUOTE="LordOfTheWaffleHouse, post: 9513565, member: 7044860"] I just kick players like that, to be honest. We're all adults (most of the time), and it's not my job to hold your hand as a player. Manners and generally acceptable behavior are fairly standard across the board and everyone's supposed to be there to have fun, and they get an early explanation of what's going to be occurring in a game during recruitment, if not at session 0. Personally, I DM long form campaigns more often than not, as in my campaigns are designed to last a year or more and be played bi-weekly. I like my players to make characters they will enjoy playing and more importantly, GROWING AND ADVANCING. I want you to write a backstory and character in the world, and then care about it. One of my players has been a dragonborn paladin in a 2 year long campaign who went from a LE Paladin of Conquest to a NG Paladin of the Forgotten (neat homebrew) after his character grew during the campaign. Similarly, I've had a player who quickly became bored of his character and started actively attempting to get other players killed, and making simply odd, chaotic decisions that made no sense, had no basis in the circumstances at hand, and started rankling the other players. If your character dies, yes you'll make a new one, but I don't like it when someone "just gets bored and so timmy two shoes jumps off a cliff to his death so he can make bradley uppercrust the third". I warn all of my players WELL in advance that this is a standard I will hold, along with more basic things such as "nah, I ain't doing sex scenes bro". There's nothing wrong with letting a player go if they can't mesh with the table. I've had tables I've played at and left because I didn't mesh well, or had to leave because they didn't like me, though fortunately pretty rarely. Ain't anything to get bent out of shape over. Your players are responsible for themselves, you're not responsible for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Effective Communication Outside of Game Play
Top