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General Tabletop Discussion
*Dungeons & Dragons
Effective Illusions
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 6677145" data-attributes="member: 11760"><p>Man, you guys are really negative about illusions.</p><p></p><p>Yeah, once you really get rolling, using them on the fly in combat is your ultimate goal, but there's a lot of useful things you can do with the most basic illusions that rarely will have encounter DM issues:</p><p></p><p>* Create an illusion of the real wall, just six to nine inches further in. Have everyone hug the real wall and be quiet. Congrats on group invisibility at a very, very low cost.</p><p>* Create illusions of things that people already expect to see. That noise down the alley? That's not your stupid fighter, that was a rat nosing around with a piece of metallic garbage.</p><p>* Use it to empty out full things, like armories, treasure rooms and the like, forcing patrolling guards, or whomever, to take off running looking for where it has "gone." You, of course, are standing in the "empty" space, ready to scoop up everything they've just abandoned and run the opposite direction.</p><p>* Closed and locked doors replace the ones you just opened (especially if it was kicked down).</p><p>* Dead/unconscious guards out of earshot can be replaced with illusory ones standing at their posts.</p><p>* Animals and low intelligence foes are the best targets for illusions on the fly. Predators, even without scent, will scare them -- even the shadow of a predatory animal flying overhead can terrify them -- as will fire at a distance.</p><p>* And taking a page from Doctor Who, illusion up some documents to show to authorities. That's a visual-only illusion, most of the time, and should work so long as you've seen what legitimate versions of the documents look like.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 6677145, member: 11760"] Man, you guys are really negative about illusions. Yeah, once you really get rolling, using them on the fly in combat is your ultimate goal, but there's a lot of useful things you can do with the most basic illusions that rarely will have encounter DM issues: * Create an illusion of the real wall, just six to nine inches further in. Have everyone hug the real wall and be quiet. Congrats on group invisibility at a very, very low cost. * Create illusions of things that people already expect to see. That noise down the alley? That's not your stupid fighter, that was a rat nosing around with a piece of metallic garbage. * Use it to empty out full things, like armories, treasure rooms and the like, forcing patrolling guards, or whomever, to take off running looking for where it has "gone." You, of course, are standing in the "empty" space, ready to scoop up everything they've just abandoned and run the opposite direction. * Closed and locked doors replace the ones you just opened (especially if it was kicked down). * Dead/unconscious guards out of earshot can be replaced with illusory ones standing at their posts. * Animals and low intelligence foes are the best targets for illusions on the fly. Predators, even without scent, will scare them -- even the shadow of a predatory animal flying overhead can terrify them -- as will fire at a distance. * And taking a page from Doctor Who, illusion up some documents to show to authorities. That's a visual-only illusion, most of the time, and should work so long as you've seen what legitimate versions of the documents look like. [/QUOTE]
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