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General Tabletop Discussion
*Dungeons & Dragons
Effective Illusions
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<blockquote data-quote="Jaelommiss" data-source="post: 6678365" data-attributes="member: 6775925"><p>I have an arcane trickster in one of my games use Silent Image to create 15-foot cubes of darkness (I think he describes it as a solidly filled cube of black material that reflects no light and is fully opaque). Because the party is aware of this tactic they automatically "discern the illusion for what it is" without needing to spend an action making an investigation check. Thus, the entire party can see through the illusion while all opponents believe that it is an area of true darkness. Party members inside the area can attack at advantage because they are unseen, while enemies attack at disadvantage if inside the area or targeting someone inside of it.</p><p></p><p>When they assume that the pseudo-darkness will protect them they tend not to position themselves defensively. Creatures with blindsight/tremorsense or area attacks have utterly wrecked them. When they reach higher levels I think that dispel magic and counterspell will do the same.</p><p></p><p>Even if a DM doesn't allow the party to see through it instantly it could be effective if set up before an ambush so that the party has time to investigate it.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6678365, member: 6775925"] I have an arcane trickster in one of my games use Silent Image to create 15-foot cubes of darkness (I think he describes it as a solidly filled cube of black material that reflects no light and is fully opaque). Because the party is aware of this tactic they automatically "discern the illusion for what it is" without needing to spend an action making an investigation check. Thus, the entire party can see through the illusion while all opponents believe that it is an area of true darkness. Party members inside the area can attack at advantage because they are unseen, while enemies attack at disadvantage if inside the area or targeting someone inside of it. When they assume that the pseudo-darkness will protect them they tend not to position themselves defensively. Creatures with blindsight/tremorsense or area attacks have utterly wrecked them. When they reach higher levels I think that dispel magic and counterspell will do the same. Even if a DM doesn't allow the party to see through it instantly it could be effective if set up before an ambush so that the party has time to investigate it. [/QUOTE]
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