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*Dungeons & Dragons
Effective Illusions
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<blockquote data-quote="Sword of Spirit" data-source="post: 6678406" data-attributes="member: 6677017"><p>First, talk with your DM about how he runs illusions. Is he going to have every NPC in the world be unusually suspicious enough to take an action to attempt to see through an illusion all the time? I won't play an illusion using character if I know that is going to happen. Same thing goes with creating disguises (magical or not). Is every passerby getting a roll to see if they notice something off about your disguise? I'm not playing that character then.</p><p></p><p>The beauty of illusions is that they aren't usually <em>expected</em> and therefore people aren't usually spending that action-level worth of effort to stare them down and see if something is out of place. Most people believe what they see (or hear, or smell) 99% of the time. If you don't have a pre-existing <em>reason</em> to be suspicious, you aren't going to take an action to effectively doubt your senses.</p><p></p><p>At least that's my philosophy and how I run it, so illusions are great when I'm the DM. As a player, you want to make darn sure you don't go into a game thinking your DM is running it that way, only to find out that he's giving all NPCs constant passive Intelligence (Investigation) scores to see through illusions instead.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6678406, member: 6677017"] First, talk with your DM about how he runs illusions. Is he going to have every NPC in the world be unusually suspicious enough to take an action to attempt to see through an illusion all the time? I won't play an illusion using character if I know that is going to happen. Same thing goes with creating disguises (magical or not). Is every passerby getting a roll to see if they notice something off about your disguise? I'm not playing that character then. The beauty of illusions is that they aren't usually [I]expected[/I] and therefore people aren't usually spending that action-level worth of effort to stare them down and see if something is out of place. Most people believe what they see (or hear, or smell) 99% of the time. If you don't have a pre-existing [I]reason[/I] to be suspicious, you aren't going to take an action to effectively doubt your senses. At least that's my philosophy and how I run it, so illusions are great when I'm the DM. As a player, you want to make darn sure you don't go into a game thinking your DM is running it that way, only to find out that he's giving all NPCs constant passive Intelligence (Investigation) scores to see through illusions instead. [/QUOTE]
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