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Effective Imprisoning of PC's, how can you do it?
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<blockquote data-quote="thc1967" data-source="post: 4277091" data-attributes="member: 65294"><p>I captured my PCs last night. They essentially had two choices: allow themselves to be captured or fight the guards. They assessed the guards and their situation (one of not wanting to be on the wrong side of the law) and decided to play nice.</p><p></p><p>They were captured, interrogated, tried, and ultimately acquitted.</p><p></p><p>The most likely outcome of them not playing nice with the guards during the arrest was TPK, which actually would have been subdual, capture, and imprisonment.</p><p></p><p>So how do you capture your PCs?</p><p></p><p>Make sure the people playing them understand there are consequences to every action they take. Regardless how closely the ruleset resembles it, your world doesn't have to be WoW. Your characters can't pillage and plunder at will with no repercussions.</p><p></p><p>So to answer a couple of your questions based on my scenario last night...</p><p></p><p><strong>What limits them from using their powers once they are left "alone" in a prison dungeon.</strong></p><p></p><p>Nothing at all. The guards told them to strip off armor and weapons, but they weren't really restrained. They had to make a choice - use their powers or obey the law.</p><p></p><p><strong>What about the Wizard who wants to Magic Missile his interrogator...</strong></p><p></p><p>Yep, they could have done that. However, the party as a whole was unarmed and unarmored and surrounded by several guards that were clearly superior to them in training. The Magic Missile would not have killed the interrogator, but the guards would have quickly subdued the wizard for casting it.</p><p></p><p><strong>For Eladrin, they can teleport while bound or grappled PHB 286</strong></p><p></p><p>Yes, my Eladrin could have done that. Once. Then she'd have had to take a 5 minute breather before doing it again. During the arrest, the guards would have worked with other guards to corner and capture her. Once in custody, the facilities were designed to prevent it. There were no windows to any of the rooms they were in (Eladrin need LOS to teleport). She could have zapped to a different place in the holding cell. No big deal.</p></blockquote><p></p>
[QUOTE="thc1967, post: 4277091, member: 65294"] I captured my PCs last night. They essentially had two choices: allow themselves to be captured or fight the guards. They assessed the guards and their situation (one of not wanting to be on the wrong side of the law) and decided to play nice. They were captured, interrogated, tried, and ultimately acquitted. The most likely outcome of them not playing nice with the guards during the arrest was TPK, which actually would have been subdual, capture, and imprisonment. So how do you capture your PCs? Make sure the people playing them understand there are consequences to every action they take. Regardless how closely the ruleset resembles it, your world doesn't have to be WoW. Your characters can't pillage and plunder at will with no repercussions. So to answer a couple of your questions based on my scenario last night... [B]What limits them from using their powers once they are left "alone" in a prison dungeon.[/B] Nothing at all. The guards told them to strip off armor and weapons, but they weren't really restrained. They had to make a choice - use their powers or obey the law. [B]What about the Wizard who wants to Magic Missile his interrogator...[/B] Yep, they could have done that. However, the party as a whole was unarmed and unarmored and surrounded by several guards that were clearly superior to them in training. The Magic Missile would not have killed the interrogator, but the guards would have quickly subdued the wizard for casting it. [B]For Eladrin, they can teleport while bound or grappled PHB 286[/B] Yes, my Eladrin could have done that. Once. Then she'd have had to take a 5 minute breather before doing it again. During the arrest, the guards would have worked with other guards to corner and capture her. Once in custody, the facilities were designed to prevent it. There were no windows to any of the rooms they were in (Eladrin need LOS to teleport). She could have zapped to a different place in the holding cell. No big deal. [/QUOTE]
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