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Effective party of Eberron PCs?
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<blockquote data-quote="staz100" data-source="post: 1700721" data-attributes="member: 13313"><p>RIght now I'm running a game for 6 players in Eberron. It started out with four, but more have joined. The original four were:</p><p></p><p>Human Artificer</p><p>Warforged Fighter</p><p>Shifter Rogue</p><p>Human Cleric of Sovereign Host (House Deneith Dragonmarked)</p><p></p><p>They handled everything pretty well. They seemed to want a "blasty" type arcane spellcaster, but I could see the artificer and cleric overlapping to cover that need at higher levels. Just recently joined:</p><p></p><p>Human Soul-knife</p><p>Human Conjurer</p><p></p><p>The original party didn't get the blaster they wanted, but the conjurer is not prohibited from evocation spells.</p><p></p><p>The artificer's player keeps saying he is having difficulty with the class because he doesn't know which direction he should take the character. He can go crazy with wands and scrolls and other magic items (wizard and/or cleric replacement), or he can go skill crazy (rogue fill in with Search and Disable Device as class skills - he does complain about having too few skill points, however). From his various diatribes concerning the class, I get the impression that the artificer can fill in almost any gap the party has, but he needs to make that decision fairly early on in his adventuring career.</p></blockquote><p></p>
[QUOTE="staz100, post: 1700721, member: 13313"] RIght now I'm running a game for 6 players in Eberron. It started out with four, but more have joined. The original four were: Human Artificer Warforged Fighter Shifter Rogue Human Cleric of Sovereign Host (House Deneith Dragonmarked) They handled everything pretty well. They seemed to want a "blasty" type arcane spellcaster, but I could see the artificer and cleric overlapping to cover that need at higher levels. Just recently joined: Human Soul-knife Human Conjurer The original party didn't get the blaster they wanted, but the conjurer is not prohibited from evocation spells. The artificer's player keeps saying he is having difficulty with the class because he doesn't know which direction he should take the character. He can go crazy with wands and scrolls and other magic items (wizard and/or cleric replacement), or he can go skill crazy (rogue fill in with Search and Disable Device as class skills - he does complain about having too few skill points, however). From his various diatribes concerning the class, I get the impression that the artificer can fill in almost any gap the party has, but he needs to make that decision fairly early on in his adventuring career. [/QUOTE]
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