Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Effectiveness of riot shields for medieval type fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 6859727" data-attributes="member: 19675"><p>Exactly. Think of those riot shields as light shields or bucklers in terms of mass. The lightweight, durable material protects a bigger area of the wielder, but a sufficiently massive weapon striking it can displace it or allow some energy transfer up your arm. And hydrostatic shock ain't no joke.</p><p></p><p>However, there are higher quality ones that do a better job of energy dispersal- they're built to flex a bit.</p><p></p><p>But if they're thinking small arms fire is going to be involved, you'll see cops deploy with bigger, heavier shields with polycarbonate/lexan/whatever vision ports. THOSE are the kind I'd want if facing someone with a large maul or battleaxe.</p><p></p><p>Even so, your best bet agains that kind of weapon is angling your shield for deflection, not just stopping it like a wall. Again, you don't want that energy traveling up your arm.</p><p></p><p>When I was sparring in NERO- one of those bopper fighting organizations- I often fought against a guy who was a bouncer: 6'3", 330 lbs of meat. He preferred 2 weapon style, and he was good at it. I went after him with a 6' "polearm"- the last 2' of which were the striking head. That head weighed about 2lbs. </p><p></p><p>The first time we faced off, I had the base of the thing's haft at shoulder height, so the head was 11' in the air. When I brought it down, he tried to simply catch it with crossed swords...and the striking head collapsed his defense right into his noggin. Damn near concussed him. As big and powerful as he was, the only way he could counter that strike was to deflect it.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6859727, member: 19675"] Exactly. Think of those riot shields as light shields or bucklers in terms of mass. The lightweight, durable material protects a bigger area of the wielder, but a sufficiently massive weapon striking it can displace it or allow some energy transfer up your arm. And hydrostatic shock ain't no joke. However, there are higher quality ones that do a better job of energy dispersal- they're built to flex a bit. But if they're thinking small arms fire is going to be involved, you'll see cops deploy with bigger, heavier shields with polycarbonate/lexan/whatever vision ports. THOSE are the kind I'd want if facing someone with a large maul or battleaxe. Even so, your best bet agains that kind of weapon is angling your shield for deflection, not just stopping it like a wall. Again, you don't want that energy traveling up your arm. When I was sparring in NERO- one of those bopper fighting organizations- I often fought against a guy who was a bouncer: 6'3", 330 lbs of meat. He preferred 2 weapon style, and he was good at it. I went after him with a 6' "polearm"- the last 2' of which were the striking head. That head weighed about 2lbs. The first time we faced off, I had the base of the thing's haft at shoulder height, so the head was 11' in the air. When I brought it down, he tried to simply catch it with crossed swords...and the striking head collapsed his defense right into his noggin. Damn near concussed him. As big and powerful as he was, the only way he could counter that strike was to deflect it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Effectiveness of riot shields for medieval type fighting
Top