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Effects and conditions stack
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<blockquote data-quote="CapnZapp" data-source="post: 5003795" data-attributes="member: 12731"><p>For the record: this is neither how the regular rules work nor what I suggest.</p><p></p><p>If I may risk being insultingly clear:</p><p></p><p>Per the regular rules the second attack does nothing. You neither take more fire damage nor make more saves. Once you suffer from condition X you are effectively immune against condition X. But not against any variation of X.</p><p></p><p>Per my suggestion you would track each effect separately, even if they're identical. <em>The effects still don't stack.</em> You just have to save against each attack separately. Regardless of whether X is actually X or just a variation of X.</p><p></p><p>So in your example, I would take 5 fire damage and then save twice. If I succeed both times, I'm rid of both attacks, and thus take no further damage. If I succeed only once, I'm rid of only one attack, and thus take 5 fire damage the next round as well. And if I fail both saves, I'm back where I started.</p><p></p><p>The big win compared to the regular rules is that no longer is there two resolution methods: you always save against each attack separately, regardless of the details and what you're already suffering from.</p><p></p><p>The rules no longer change between two superficially similar encounters.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 5003795, member: 12731"] For the record: this is neither how the regular rules work nor what I suggest. If I may risk being insultingly clear: Per the regular rules the second attack does nothing. You neither take more fire damage nor make more saves. Once you suffer from condition X you are effectively immune against condition X. But not against any variation of X. Per my suggestion you would track each effect separately, even if they're identical. [I]The effects still don't stack.[/I] You just have to save against each attack separately. Regardless of whether X is actually X or just a variation of X. So in your example, I would take 5 fire damage and then save twice. If I succeed both times, I'm rid of both attacks, and thus take no further damage. If I succeed only once, I'm rid of only one attack, and thus take 5 fire damage the next round as well. And if I fail both saves, I'm back where I started. The big win compared to the regular rules is that no longer is there two resolution methods: you always save against each attack separately, regardless of the details and what you're already suffering from. The rules no longer change between two superficially similar encounters. [/QUOTE]
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