Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasin" data-source="post: 3937516" data-attributes="member: 7531"><p>This isn't actually an artifact of a per encounter model, because Force powers aren't actually per encounter but per minute. Tracking minutes to see whether you got Force powers back isn't different from tracking minutes to see if divine favour ran out, which was done before people started thinking about per encounter abilities.</p><p></p><p>The weird thing is abilities like Force point recovery: you get back a Force point which you spent in the encounter. So what happens when you clear out a room of stormtroopers, and another one immediately bursts in through the door? Is this a second encounter, or a second wave of the same one? Did you get back your Force point in the mean time? What if there's a round of calm before the reinforcements arrive? What if there's a minute? What if there's ten minutes, but they aren't calm, but with the PCs trying to bolt down the door in a hurry so that the reinforcements are locked out?</p><p></p><p>That's the kind of thing people worry about.</p><p></p><p>IME, the simplest solution would be to tie the "per encounter" powers to explicit timeframes which produce the same result as true meta-game per encounter timing for the obvious cases, and provide an answer for the ambiguous ones.</p><p></p><p>Like the Force powers, which refresh after 1 minute of rest: you ain't getting them back in the middle of combat, and once combat ends, it's almost trivial to get them back for the next fight, so most of the time, you don't have to actually track time. But if the lines between encounters get blurred for whatever reason, there's also an explicit in-game timeframe you can reference.</p></blockquote><p></p>
[QUOTE="jasin, post: 3937516, member: 7531"] This isn't actually an artifact of a per encounter model, because Force powers aren't actually per encounter but per minute. Tracking minutes to see whether you got Force powers back isn't different from tracking minutes to see if divine favour ran out, which was done before people started thinking about per encounter abilities. The weird thing is abilities like Force point recovery: you get back a Force point which you spent in the encounter. So what happens when you clear out a room of stormtroopers, and another one immediately bursts in through the door? Is this a second encounter, or a second wave of the same one? Did you get back your Force point in the mean time? What if there's a round of calm before the reinforcements arrive? What if there's a minute? What if there's ten minutes, but they aren't calm, but with the PCs trying to bolt down the door in a hurry so that the reinforcements are locked out? That's the kind of thing people worry about. IME, the simplest solution would be to tie the "per encounter" powers to explicit timeframes which produce the same result as true meta-game per encounter timing for the obvious cases, and provide an answer for the ambiguous ones. Like the Force powers, which refresh after 1 minute of rest: you ain't getting them back in the middle of combat, and once combat ends, it's almost trivial to get them back for the next fight, so most of the time, you don't have to actually track time. But if the lines between encounters get blurred for whatever reason, there's also an explicit in-game timeframe you can reference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
Top