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*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3937557" data-attributes="member: 710"><p>I think in one of the blog posts or design columns, they talked about this. They indeed encountered that problem in early (internal) playtest, but they seemed to have found ways to counter it. But we don't know yet what that would be. </p><p>A guess: </p><p>Several abilities seem to be tied to conditions - immediate counter-attacks, gaining combat advantage for sneak attacks, new options against "bloodied" foes. Before you can use your "standard power", you have to find a way to use it, "activating" the right condition for it. If the enemies are diverse enough ("Hmm, I guess tripping is out for the 16-legged spider? Need to find another way to get a combat advantage"), this might mean you will have to rely on different abilities depending on each encounter. </p><p>(Or they were just lying and will try to come up with a fix in the PHB 2 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>From a playtest report in the past, it still seems though that there are some "standard" tactics that are usually viable - like opening up an encounter with your "per encounter" powers. This would be a problem if you're using the same power all the time (or always the latest you got due to character advancement), but we don't know yet whether this is true.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3937557, member: 710"] I think in one of the blog posts or design columns, they talked about this. They indeed encountered that problem in early (internal) playtest, but they seemed to have found ways to counter it. But we don't know yet what that would be. A guess: Several abilities seem to be tied to conditions - immediate counter-attacks, gaining combat advantage for sneak attacks, new options against "bloodied" foes. Before you can use your "standard power", you have to find a way to use it, "activating" the right condition for it. If the enemies are diverse enough ("Hmm, I guess tripping is out for the 16-legged spider? Need to find another way to get a combat advantage"), this might mean you will have to rely on different abilities depending on each encounter. (Or they were just lying and will try to come up with a fix in the PHB 2 :) ) From a playtest report in the past, it still seems though that there are some "standard" tactics that are usually viable - like opening up an encounter with your "per encounter" powers. This would be a problem if you're using the same power all the time (or always the latest you got due to character advancement), but we don't know yet whether this is true. [/QUOTE]
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