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General Tabletop Discussion
*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
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<blockquote data-quote="Voss" data-source="post: 3938480" data-attributes="member: 57593"><p>Actually, given the subtext in a lot of previews, I don't think this is true. That door example is closer to the truth. If there is something special about the door (a lock, trap or something else that needs to be bypassed or dealt with) it *will* be an encounter. Depending on how they do it it can even be a leveled encounter with rewards and challenges just like any other. </p><p></p><p>Depending how its defined, the encounter abilities can lead to horrible bag o' rats abuse. Particularly healing powers. </p><p></p><p>Hopefully they can recognize something this obvious and deal with it, but it is a concern until they share how they're defining and establishing encounters.</p><p></p><p></p><p>General thought on this design- this is an extremely gamist approach, and isn't going to sit well with some people. Some want the defined parameters that a round or minute based duration provides. If reinforcements arrive in a battle, is it the same encounter? Where is the cut off? 1 round later? 2? or what if they're waiting, invisible but present for the entire battle? Is it a new encounter just because the party failed to detect them?</p></blockquote><p></p>
[QUOTE="Voss, post: 3938480, member: 57593"] Actually, given the subtext in a lot of previews, I don't think this is true. That door example is closer to the truth. If there is something special about the door (a lock, trap or something else that needs to be bypassed or dealt with) it *will* be an encounter. Depending on how they do it it can even be a leveled encounter with rewards and challenges just like any other. Depending how its defined, the encounter abilities can lead to horrible bag o' rats abuse. Particularly healing powers. Hopefully they can recognize something this obvious and deal with it, but it is a concern until they share how they're defining and establishing encounters. General thought on this design- this is an extremely gamist approach, and isn't going to sit well with some people. Some want the defined parameters that a round or minute based duration provides. If reinforcements arrive in a battle, is it the same encounter? Where is the cut off? 1 round later? 2? or what if they're waiting, invisible but present for the entire battle? Is it a new encounter just because the party failed to detect them? [/QUOTE]
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Community
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Effects lasting until the end of the encounter, w00t!
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