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General Tabletop Discussion
*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
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<blockquote data-quote="IceFractal" data-source="post: 3938717" data-attributes="member: 27704"><p>That's why I prefer abilities to be implicitly per-encounter, but defined as an actual length of time. </p><p></p><p>For instance, the Swordsage's manuevers are basically per-encounter. But that's not how they're defined. It takes a full-round per manuever to recover them, thus around a minute to restock after a fight. Not generally practical to recover them in battle, but after an encounter ends, recovering them is easy. </p><p></p><p></p><p>So if per-encounter abilities worked something like "usable once, then you must regain focus", and regaining focus took one minute (to recover all abilties). That would be basically per-encounter, while having a clear definition if necessary. </p><p></p><p>Buffs are a little trickier, because a duration long enought to definitely last the encounter - like five minutes - is also long enough for two short encounters close to each-other. But I don't think that'd be the end of the world; it's certainly better than "goblin on a leash".</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3938717, member: 27704"] That's why I prefer abilities to be implicitly per-encounter, but defined as an actual length of time. For instance, the Swordsage's manuevers are basically per-encounter. But that's not how they're defined. It takes a full-round per manuever to recover them, thus around a minute to restock after a fight. Not generally practical to recover them in battle, but after an encounter ends, recovering them is easy. So if per-encounter abilities worked something like "usable once, then you must regain focus", and regaining focus took one minute (to recover all abilties). That would be basically per-encounter, while having a clear definition if necessary. Buffs are a little trickier, because a duration long enought to definitely last the encounter - like five minutes - is also long enough for two short encounters close to each-other. But I don't think that'd be the end of the world; it's certainly better than "goblin on a leash". [/QUOTE]
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Community
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Effects lasting until the end of the encounter, w00t!
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