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*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
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<blockquote data-quote="Remathilis" data-source="post: 3938892" data-attributes="member: 7635"><p>Most of the time, we treated any spell effect with a duration of "1 hour" or less as an encounter-timed ability anyway, so this is just restating the obvious.</p><p></p><p>However, to address Imban's Exalted scenario: I think this is EXACTLY why so many of the buffs in the game will be tied to secondary actions (heal someone and give them DR, smite a foe and give your allies AC) so that every combat doesn't begin with a 5 round Super Sayan Buff-routine. The cleric or wizard can begin attacking/nuking/healing while simultaneously upping allies To Hit, AC, etc. </p><p></p><p>This also makes magical "permanent" effects more powerful and potent. Want that +4 str to kick in the door AND for throttling the Orcs behind it, then invest in that belt of giant str!</p><p></p><p>Lastly, I tend to think of an "encounter" as when I say "roll of initiative" (and perhaps the 2-3 rounds before) till whenever the PCs are looting the corpses. Something like a War might actually be several encounters strung together, like a "battlefield dungeon" of sorts, not one big melee...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3938892, member: 7635"] Most of the time, we treated any spell effect with a duration of "1 hour" or less as an encounter-timed ability anyway, so this is just restating the obvious. However, to address Imban's Exalted scenario: I think this is EXACTLY why so many of the buffs in the game will be tied to secondary actions (heal someone and give them DR, smite a foe and give your allies AC) so that every combat doesn't begin with a 5 round Super Sayan Buff-routine. The cleric or wizard can begin attacking/nuking/healing while simultaneously upping allies To Hit, AC, etc. This also makes magical "permanent" effects more powerful and potent. Want that +4 str to kick in the door AND for throttling the Orcs behind it, then invest in that belt of giant str! Lastly, I tend to think of an "encounter" as when I say "roll of initiative" (and perhaps the 2-3 rounds before) till whenever the PCs are looting the corpses. Something like a War might actually be several encounters strung together, like a "battlefield dungeon" of sorts, not one big melee... [/QUOTE]
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Effects lasting until the end of the encounter, w00t!
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