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Effects lasting until the end of the encounter, w00t!
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<blockquote data-quote="Lord Zardoz" data-source="post: 3939752" data-attributes="member: 704"><p>I think that in practice, at least at the encounter level, replacing spell durations with 'lasts for the duration of the encounter' for buffs will have minimal effect. Once you hit about 5th level in 3rd edition, most of the round limited effects last longer than the fights, with the only exceptions being the remarkably large fights ("You enter a room with 1001 Goblins. Roll initiative");</p><p></p><p>I think that the more telling impact will be the following.</p><p></p><p> - Effects limited to per encounter will mean spell casters might not be able to give out a buff to every combatant they would like to.</p><p></p><p> - Dm's wont be able to easily wear down a partys resources by using a series of successive encounters, or by trying a 'retreat and regroup' approach. The per day stuff will run out, but the per encounter stuff will refresh</p><p></p><p> - Both Dm's and Players may have a tactical incentive to 'retreat and regroup' to refresh per encounter abilities that inflict damage or have instantaneous effect (as well as potentially refreshing half HP if what I read somewhere was accurate).</p><p></p><p>In general, I do not think that Round to Round combat will change much, but that the strategic considerations concerning how often you expect to fight in a given day, as well as reasons to consider retreat, will absolutely be affected.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3939752, member: 704"] I think that in practice, at least at the encounter level, replacing spell durations with 'lasts for the duration of the encounter' for buffs will have minimal effect. Once you hit about 5th level in 3rd edition, most of the round limited effects last longer than the fights, with the only exceptions being the remarkably large fights ("You enter a room with 1001 Goblins. Roll initiative"); I think that the more telling impact will be the following. - Effects limited to per encounter will mean spell casters might not be able to give out a buff to every combatant they would like to. - Dm's wont be able to easily wear down a partys resources by using a series of successive encounters, or by trying a 'retreat and regroup' approach. The per day stuff will run out, but the per encounter stuff will refresh - Both Dm's and Players may have a tactical incentive to 'retreat and regroup' to refresh per encounter abilities that inflict damage or have instantaneous effect (as well as potentially refreshing half HP if what I read somewhere was accurate). In general, I do not think that Round to Round combat will change much, but that the strategic considerations concerning how often you expect to fight in a given day, as well as reasons to consider retreat, will absolutely be affected. END COMMUNICATION [/QUOTE]
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