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Effects lasting until the end of the encounter, w00t!
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<blockquote data-quote="scrubkai" data-source="post: 3939927" data-attributes="member: 9766"><p>We have run many per encounter abilities in the past (having played witht he TOB a bit) and it's never really a problem.</p><p></p><p>Everyone sort of knows when an encounter starts and ends.</p><p>Yes there have been some corner cases where two encounters have run together, but it's just a case of asking the DM, should I reset my powers?</p><p></p><p>Our group found that much simpler then trying to keep track of all the buffs.</p><p>I can think of a few fights where high level Bard, Artificer, cleric and mage were all had different buffs going on others. We literally spend as much time recalculating who was affected by what, and what everyone's bonuses were every round as we did actually rolling for the outcome in some combats.</p><p></p><p>IMHO: Once you get more then about 5 or six buffs per character going, keeping track of who is affected by what is a total pain...</p></blockquote><p></p>
[QUOTE="scrubkai, post: 3939927, member: 9766"] We have run many per encounter abilities in the past (having played witht he TOB a bit) and it's never really a problem. Everyone sort of knows when an encounter starts and ends. Yes there have been some corner cases where two encounters have run together, but it's just a case of asking the DM, should I reset my powers? Our group found that much simpler then trying to keep track of all the buffs. I can think of a few fights where high level Bard, Artificer, cleric and mage were all had different buffs going on others. We literally spend as much time recalculating who was affected by what, and what everyone's bonuses were every round as we did actually rolling for the outcome in some combats. IMHO: Once you get more then about 5 or six buffs per character going, keeping track of who is affected by what is a total pain... [/QUOTE]
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Effects lasting until the end of the encounter, w00t!
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