Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3940503" data-attributes="member: 710"><p>There is a disconnect between the details of the implementation and the design concept behind it.</p><p></p><p>The design concept is having abilites that are available once (or any other limit) per encounter or last for one encounter. </p><p></p><p>The implementation defines costs for "refreshing" abilities in a way that makes it hard (ranging from "expensive" to "impossible") to do it within a typical encounter. </p><p>Examples are</p><p>- 5 minutes of rest (impossible during an encounter, since you're obviously involved in doing something "restless") </p><p>- Taking an action (taking actions worth one round to to regain an ability that doubles your damage per round is rarely useful.) </p><p></p><p>Both have the advantage of removing the arbitrariness of defining what an encounter actually constitutes, where it ends and where it starts. </p><p></p><p>It's a bit more difficult for me how to do this with durations, though. It's possible that it takes an action to "refresh" the duration of a buff (maybe one action every 5 minutes?), so it effectively lasts the whole combat. (But this would make it also an all-day ability, which might mean that:</p><p>- you have to choose which of the possible buffs you want to use (no more stacking half a dozens fo spells)</p><p>- you can do it only a limited number of times per day</p><p>- something far better than I can come up with.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3940503, member: 710"] There is a disconnect between the details of the implementation and the design concept behind it. The design concept is having abilites that are available once (or any other limit) per encounter or last for one encounter. The implementation defines costs for "refreshing" abilities in a way that makes it hard (ranging from "expensive" to "impossible") to do it within a typical encounter. Examples are - 5 minutes of rest (impossible during an encounter, since you're obviously involved in doing something "restless") - Taking an action (taking actions worth one round to to regain an ability that doubles your damage per round is rarely useful.) Both have the advantage of removing the arbitrariness of defining what an encounter actually constitutes, where it ends and where it starts. It's a bit more difficult for me how to do this with durations, though. It's possible that it takes an action to "refresh" the duration of a buff (maybe one action every 5 minutes?), so it effectively lasts the whole combat. (But this would make it also an all-day ability, which might mean that: - you have to choose which of the possible buffs you want to use (no more stacking half a dozens fo spells) - you can do it only a limited number of times per day - something far better than I can come up with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Effects lasting until the end of the encounter, w00t!
Top