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General Tabletop Discussion
*TTRPGs General
Effects of banning "flashy" magic
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<blockquote data-quote="John Morrow" data-source="post: 2053315" data-attributes="member: 27012"><p>I have an elven Wizard/Rogue NPC in the game that I'm running. She's a specialist who has Evocation and Necromancy as opposed schools. Simply getting rid of Evocation gets rid of most of the flash so I don't know if you need to get rid of Conjuration. I purposely "crippled" this NPC so she couldn't outshine a now-dead Sorcerer PC. Basically, she winds up doing a lot of support spell casting either out of combat or before combat and is fairly useless in combat unless she pulls her rapier and pokes at things. Of course she's an NPC and that was the idea.</p><p></p><p>What I think you need to consider is (A) do you need to exclude Conjuration, (because Druids,for example, rely on Conjuration in the form of Summon Nature's Ally and such), (B) almost all summoning is Conjuration, which is useless if you exclude that school, (C) making summoning take a long period of time excludes the use of summoning in combat, and (D) magic using characters won't have much do to in combat other than pick up a weapon and start fighting. Is that what you really want?</p><p></p><p>Basically, think about what you want Wizards, Sorcerers, Clerics, and Druids to do when the combat starts. If you eliminate all of their combat spells, then what are the players going to do during the combat part of the game? Will they enjoy that role?</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2053315, member: 27012"] I have an elven Wizard/Rogue NPC in the game that I'm running. She's a specialist who has Evocation and Necromancy as opposed schools. Simply getting rid of Evocation gets rid of most of the flash so I don't know if you need to get rid of Conjuration. I purposely "crippled" this NPC so she couldn't outshine a now-dead Sorcerer PC. Basically, she winds up doing a lot of support spell casting either out of combat or before combat and is fairly useless in combat unless she pulls her rapier and pokes at things. Of course she's an NPC and that was the idea. What I think you need to consider is (A) do you need to exclude Conjuration, (because Druids,for example, rely on Conjuration in the form of Summon Nature's Ally and such), (B) almost all summoning is Conjuration, which is useless if you exclude that school, (C) making summoning take a long period of time excludes the use of summoning in combat, and (D) magic using characters won't have much do to in combat other than pick up a weapon and start fighting. Is that what you really want? Basically, think about what you want Wizards, Sorcerers, Clerics, and Druids to do when the combat starts. If you eliminate all of their combat spells, then what are the players going to do during the combat part of the game? Will they enjoy that role? [/QUOTE]
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Effects of banning "flashy" magic
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