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Effects of changing Short and long rests?
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<blockquote data-quote="I'm A Banana" data-source="post: 6168175" data-attributes="member: 2067"><p>Easy peasy. I do it all of the times. Just make sure that you're using one Encounter of XP-critters, spread out amongst whatever encounters you have in a day.</p><p></p><p>Doing it just on the HP and Surges is essentially like having them recover a Daily ability after each Encounter. It's not tremendous game-breaker.</p><p></p><p>There's also <a href="http://www.enworld.org/forum/content.php?1057-How-Can-I-Make-4e-Into-A-Gritty-Survival-Game" target="_blank">This</a>, though it's slightly more involved.</p><p></p><p>Much of the trepidation here seems misplaced.</p><p></p><p>There is a reason 4e does what it does, and it's related to weakening the impact of a rest (so that it's not something worth stopping the adventure for). This idea runs counter to that, but not every table has a problem with the 15-minute-workday or with PC's hoarding dailies even WITHOUT the 4e-style rest paradigm. So in other words, if you're not too worried about players being more cautious and defensive, if, indeed, that's a GOOD thing from your perspective, you should go with it.</p><p></p><p>Letting them heal Dailies with an extended rest just means they'll go nova more often, and you might need to toss a few more monsters into your daily XP budget to account for it, or just let them have a strong offense but a slow regen rate, it's really not a big deal.</p><p></p><p>Clearly, you want a game where the PC's are more cautious and considered, where there's more long-term attrition. It's doable, without throwing off the balance, if you want it. It will have the result of making PC's more cautious and considered. This is probably not a problem if that is your goal.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6168175, member: 2067"] Easy peasy. I do it all of the times. Just make sure that you're using one Encounter of XP-critters, spread out amongst whatever encounters you have in a day. Doing it just on the HP and Surges is essentially like having them recover a Daily ability after each Encounter. It's not tremendous game-breaker. There's also [URL="http://www.enworld.org/forum/content.php?1057-How-Can-I-Make-4e-Into-A-Gritty-Survival-Game"]This[/URL], though it's slightly more involved. Much of the trepidation here seems misplaced. There is a reason 4e does what it does, and it's related to weakening the impact of a rest (so that it's not something worth stopping the adventure for). This idea runs counter to that, but not every table has a problem with the 15-minute-workday or with PC's hoarding dailies even WITHOUT the 4e-style rest paradigm. So in other words, if you're not too worried about players being more cautious and defensive, if, indeed, that's a GOOD thing from your perspective, you should go with it. Letting them heal Dailies with an extended rest just means they'll go nova more often, and you might need to toss a few more monsters into your daily XP budget to account for it, or just let them have a strong offense but a slow regen rate, it's really not a big deal. Clearly, you want a game where the PC's are more cautious and considered, where there's more long-term attrition. It's doable, without throwing off the balance, if you want it. It will have the result of making PC's more cautious and considered. This is probably not a problem if that is your goal. [/QUOTE]
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