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General Tabletop Discussion
*TTRPGs General
effects of having a bigger or smaller crew on a starship
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<blockquote data-quote="Pbartender" data-source="post: 1166671" data-attributes="member: 7533"><p>Practcally speaking, it's simply a matter of efficiency.</p><p></p><p>Consider the <em>Millenium Falcon</em>...</p><p></p><p>Han Solo can fly the <em>Falcon</em> alone. However, if he wants to perform any other action... using the Sensors, using the Comm, adjust the Shields, firing a weapon, etc... he must divide his attention. He simply cannot perform all those actions at once by himself. The <em>Falcon</em> is essentially being flown in the same manner of a single seat fighter.</p><p></p><p>Chewie joins Han onboard. Now, they can divide the tasks. Han flys and fires the cannons while Chewie maintains the shields and plots the hyperspace escape route. They still can't handle everything at once, but can now accomplish twice as many actions in the same period of time.</p><p></p><p>Now, they are escaping the Death Star with Luke and Leia, R2 and 3P0. Chewie flies the <em>Falcon</em>, Leia keeps an eye on shields, sensors, comm and other secondary systems, Luke and Han man the blaster turrets, R2 takes care of damage control and repairs, while 3P0 flails about in despair for comic relief.</p><p></p><p>On small ships, a full crew means that the pilots can always take two maneuvers, the gunners can always take a full attack, and you never have to pull someone away from a combat station to make a repair or adjust the shields.</p><p></p><p>For larger capital ships, you could simply apply a penalty to all operations based on the percentage of crew that's missing... -1 or -2 for every 10% less, for example, and ten impose a minimum 'skeleton' crew.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1166671, member: 7533"] Practcally speaking, it's simply a matter of efficiency. Consider the [i]Millenium Falcon[/i]... Han Solo can fly the [i]Falcon[/i] alone. However, if he wants to perform any other action... using the Sensors, using the Comm, adjust the Shields, firing a weapon, etc... he must divide his attention. He simply cannot perform all those actions at once by himself. The [i]Falcon[/i] is essentially being flown in the same manner of a single seat fighter. Chewie joins Han onboard. Now, they can divide the tasks. Han flys and fires the cannons while Chewie maintains the shields and plots the hyperspace escape route. They still can't handle everything at once, but can now accomplish twice as many actions in the same period of time. Now, they are escaping the Death Star with Luke and Leia, R2 and 3P0. Chewie flies the [i]Falcon[/i], Leia keeps an eye on shields, sensors, comm and other secondary systems, Luke and Han man the blaster turrets, R2 takes care of damage control and repairs, while 3P0 flails about in despair for comic relief. On small ships, a full crew means that the pilots can always take two maneuvers, the gunners can always take a full attack, and you never have to pull someone away from a combat station to make a repair or adjust the shields. For larger capital ships, you could simply apply a penalty to all operations based on the percentage of crew that's missing... -1 or -2 for every 10% less, for example, and ten impose a minimum 'skeleton' crew. [/QUOTE]
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