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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Effects of making all "Class Skills"open?
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<blockquote data-quote="Kae'Yoss" data-source="post: 960128" data-attributes="member: 4134"><p>I don't like that overmuch, especially since it doesn't conform to D&D's class model. A fighter just doesn't get the proper training to be as good at sneaking as a rogue (and if you say now that the fighter in question has sneaked about most of the time in his last level of experience, and has almost never fought, he shouldn't have leveled-up as a fighter, but a rogue).</p><p></p><p>Then there's the problem with certain skills that offer substantial power and having them as class skill could almost be stated under "special abilities".</p><p></p><p>What I would do: instead of diminishing multiclassing even further, I'd make it easier to multiclass: get rid of the multiclassing penalties, and your characters can now take that level or rogue to get a better sneaker without fear of XP penalties.</p><p></p><p></p><p>The class lists are a part of the classes' power. Deleting that would hurt ranger, rogue and bard (the major skill users). If you give everyone access to all the skills, you would have to give everyone access to the other staff as well, eg: spending 4 skill points to get 1/1 instead of 3/4 BAB or strong instead of weak save etc.... Removing class lists is the first step toward D&D without classes (nothing bad about it - I just like D&D because of the class system - but don't leave the job half done)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 960128, member: 4134"] I don't like that overmuch, especially since it doesn't conform to D&D's class model. A fighter just doesn't get the proper training to be as good at sneaking as a rogue (and if you say now that the fighter in question has sneaked about most of the time in his last level of experience, and has almost never fought, he shouldn't have leveled-up as a fighter, but a rogue). Then there's the problem with certain skills that offer substantial power and having them as class skill could almost be stated under "special abilities". What I would do: instead of diminishing multiclassing even further, I'd make it easier to multiclass: get rid of the multiclassing penalties, and your characters can now take that level or rogue to get a better sneaker without fear of XP penalties. The class lists are a part of the classes' power. Deleting that would hurt ranger, rogue and bard (the major skill users). If you give everyone access to all the skills, you would have to give everyone access to the other staff as well, eg: spending 4 skill points to get 1/1 instead of 3/4 BAB or strong instead of weak save etc.... Removing class lists is the first step toward D&D without classes (nothing bad about it - I just like D&D because of the class system - but don't leave the job half done) [/QUOTE]
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Effects of making all "Class Skills"open?
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