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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Effects of making all "Class Skills"open?
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<blockquote data-quote="DrSpunj" data-source="post: 962192" data-attributes="member: 994"><p><strong>Well...</strong></p><p></p><p></p><p></p><p>I've thought about using this exact house rule (all ranks cost 1, but keep Max Ranks according to Class skill vs Cross-class skill), and may implement it when we switch to 3.5e, as I really like my PCs to have diverse skills. That way they aren't screwed when the primary PC with that skill can't help (like when the "Spotter" (Ranger) is unavailable and they miss the ambush or when the "Searcher" is out cold and they have to check for traps or find the hidden whatever).</p><p></p><p>Rav's question brings up one of the big barriers I had. AFAIK under 3.0 Core (and I wouldn't expect it to change under 3.5e), once *any* skill becomes a class skill for you, the Max Ranks is always your character level +3. However, if you level in a class that doesn't have that skill as a Class skill you have to spend the Cross-class cost (2 skill pts) per rank.</p><p></p><p>Since all skill ranks (class & cross-class) cost only 1 rank with the proposed house rule, I thought of making the following adjustment:</p><p></p><p>"Only half of all cross-class levels count towards the max rank total (rounded down, of course)."</p><p></p><p>So the Ftr4/Rog1 would have a max of:</p><p>(Ftr4/2) + Rog1 + 3 = 6, whereas the the max for a Rog5 would be 8, while a Ftr 5 would only be 2.</p><p></p><p>I'm not sure if that's enough of a balance or not, compared to the old "2 Skill pts per rank" cost, but it's what I've come up with so far.</p><p></p><p>Any opinions on that? or anyone have a better alternative?</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 962192, member: 994"] [b]Well...[/b] I've thought about using this exact house rule (all ranks cost 1, but keep Max Ranks according to Class skill vs Cross-class skill), and may implement it when we switch to 3.5e, as I really like my PCs to have diverse skills. That way they aren't screwed when the primary PC with that skill can't help (like when the "Spotter" (Ranger) is unavailable and they miss the ambush or when the "Searcher" is out cold and they have to check for traps or find the hidden whatever). Rav's question brings up one of the big barriers I had. AFAIK under 3.0 Core (and I wouldn't expect it to change under 3.5e), once *any* skill becomes a class skill for you, the Max Ranks is always your character level +3. However, if you level in a class that doesn't have that skill as a Class skill you have to spend the Cross-class cost (2 skill pts) per rank. Since all skill ranks (class & cross-class) cost only 1 rank with the proposed house rule, I thought of making the following adjustment: "Only half of all cross-class levels count towards the max rank total (rounded down, of course)." So the Ftr4/Rog1 would have a max of: (Ftr4/2) + Rog1 + 3 = 6, whereas the the max for a Rog5 would be 8, while a Ftr 5 would only be 2. I'm not sure if that's enough of a balance or not, compared to the old "2 Skill pts per rank" cost, but it's what I've come up with so far. Any opinions on that? or anyone have a better alternative? DrSpunj [/QUOTE]
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Effects of making all "Class Skills"open?
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