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<blockquote data-quote="tetrasodium" data-source="post: 9708951" data-attributes="member: 93670"><p>You overrate the risks back then. That bold bit is only half of what it brought. It also expanded the tactical grid mechanics previously in player options: combat & tactics so melee on both sides got sticky in ways dangerous to ignore while casters on both sides were extremely vulnerable to both ranged attacks (often from melee with a spare weapon during close) and melee attacks while themselves being very responsible for setting up their crunchy allies for the W with buff/debuff/control stuff even while trying to balance their need to protect each other.</p><p></p><p>Most of that is still possible... In <em>theory</em>, but PCs are so insulated from risk that it's not worth bothering and it doesn't matter if everyone in the group is just face rolling them r way through totally different plans where there is no collaboration on any level.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9708951, member: 93670"] You overrate the risks back then. That bold bit is only half of what it brought. It also expanded the tactical grid mechanics previously in player options: combat & tactics so melee on both sides got sticky in ways dangerous to ignore while casters on both sides were extremely vulnerable to both ranged attacks (often from melee with a spare weapon during close) and melee attacks while themselves being very responsible for setting up their crunchy allies for the W with buff/debuff/control stuff even while trying to balance their need to protect each other. Most of that is still possible... In [I]theory[/I], but PCs are so insulated from risk that it's not worth bothering and it doesn't matter if everyone in the group is just face rolling them r way through totally different plans where there is no collaboration on any level. [/QUOTE]
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