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<blockquote data-quote="tetrasodium" data-source="post: 9710760" data-attributes="member: 93670"><p>I have couple relevant questions to shift some of the discussion towards a thing that can be discussed rather than guessed. Most of them are related to opening up things raised originally that lacked enough details for anything but coulda shoulda stuff and I don't think any of them are a slight against anyone who might have been at that table.</p><p></p><p>∆did you/the GM believe that they made/chose what is within the general area of a level appropriate adventure?</p><p></p><p>∆was there some alternate means if approach like a second entrance or better time of day that shifted the odds?</p><p></p><p>∆was this more of a hex crawl or some other story/adventure arc style campaign? This one is important because it's totally normal and expected that players can go places they are in no way ready for with a hex crawl and making sure you don't stumble into one of those cases is part of the fun.</p><p></p><p>∆how did the players find out about the were tigers? This one is important because there is a big difference between something like their regular patron type or obvious "bite this hook so we can play" quest giver and checking from a adventurer guild job board/finding rumors and choosing one at random because it sounds cool has a good reward or whatever.</p><p></p><p>∆did the players find out [were tigers be here] before initiating combat? Rumors quest giver dead victim that started the quest/etc</p><p></p><p>∆ was there anyone in the party who could have taken the answer that last question and asked if their character knows weather or not the party was ready to take on were tigers based on their knowledge of [skill] or whatever like consulting some NPC.</p><p></p><p>∆ how experienced with dc20 were the GM and players. This one is important because it reveals where in the "oh [that choice] was a mistake, better choices can be made knowing that" curve everyone is.</p><p></p><p>∆edit: you mentioned other classes like the bard butnot what they brought to the table. PC builds across the party matters a lot, especially when it comes to "well there's always <em>something</em> you <em>could</em> have done" vrs "we <em>couldn't</em> have done <em>anything</em> better". One of those things is <a href="https://youtu.be/d5At3bTi04M?si=RuumO7QjztNYYn8F" target="_blank">reciprocity</a> vrs the reason why MMO raids start telling dos builds they are full up while actively looking for specialist tank/healing/support builds. Was anyone talking about things like buff debuff and control abilities and how they can help the group of the group works with them as needed for those abilities. Usually those are abilities they chose in their build instead of some dpr or tank type option? Regardless of if they were discussing it, was about trying those things or was everyone pretty much out for themselves expecting everyone eyto do the same instead of working together?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9710760, member: 93670"] I have couple relevant questions to shift some of the discussion towards a thing that can be discussed rather than guessed. Most of them are related to opening up things raised originally that lacked enough details for anything but coulda shoulda stuff and I don't think any of them are a slight against anyone who might have been at that table. ∆did you/the GM believe that they made/chose what is within the general area of a level appropriate adventure? ∆was there some alternate means if approach like a second entrance or better time of day that shifted the odds? ∆was this more of a hex crawl or some other story/adventure arc style campaign? This one is important because it's totally normal and expected that players can go places they are in no way ready for with a hex crawl and making sure you don't stumble into one of those cases is part of the fun. ∆how did the players find out about the were tigers? This one is important because there is a big difference between something like their regular patron type or obvious "bite this hook so we can play" quest giver and checking from a adventurer guild job board/finding rumors and choosing one at random because it sounds cool has a good reward or whatever. ∆did the players find out [were tigers be here] before initiating combat? Rumors quest giver dead victim that started the quest/etc ∆ was there anyone in the party who could have taken the answer that last question and asked if their character knows weather or not the party was ready to take on were tigers based on their knowledge of [skill] or whatever like consulting some NPC. ∆ how experienced with dc20 were the GM and players. This one is important because it reveals where in the "oh [that choice] was a mistake, better choices can be made knowing that" curve everyone is. ∆edit: you mentioned other classes like the bard butnot what they brought to the table. PC builds across the party matters a lot, especially when it comes to "well there's always [I]something[/I] you [I]could[/I] have done" vrs "we [I]couldn't[/I] have done [I]anything[/I] better". One of those things is [URL='https://youtu.be/d5At3bTi04M?si=RuumO7QjztNYYn8F']reciprocity[/URL] vrs the reason why MMO raids start telling dos builds they are full up while actively looking for specialist tank/healing/support builds. Was anyone talking about things like buff debuff and control abilities and how they can help the group of the group works with them as needed for those abilities. Usually those are abilities they chose in their build instead of some dpr or tank type option? Regardless of if they were discussing it, was about trying those things or was everyone pretty much out for themselves expecting everyone eyto do the same instead of working together? [/QUOTE]
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