Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Effects that kill you at 0 hp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retros_x" data-source="post: 9711052" data-attributes="member: 7033171"><p>Yes, thank you for explaining the specific over general rule. However, it all needs to be measured. The bigger the exception is, the more unpredictable the game becomes for the players and thus they make less informed choices, which is IMO the death of good roleplaying. Extreme example: If my exception is "Against this monster combat gets resolved in one single D20 roll, on a 5-20 the monster wins the fight and kills you all", that is obviously a pretty bad exception and just because the system allows that, doesn't make it good.</p><p></p><p>Less extreme obviously are 0HP death mechanics, but I still found them more on the bad side of "rules overwrite" ...</p><p></p><p></p><p>... and they need to be telegraphed clearly, as I was saying in my post before. If it was only realized after the fact its a bad telegraph. Instadeath is not something that should get only a subtle hint, especially not something like "this monster looks really bad", yeah ofc. every monster looks bad and DMs try to narrate most encounters as dangerous and exciting. Players easily misinterpret something like this as the usual "hype" of the DM. For such dangerous abilities I think you need them to demonstrate on NPC, let the players see the effect, see the numbers popping up or just plainly tell them OOC.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9711052, member: 7033171"] Yes, thank you for explaining the specific over general rule. However, it all needs to be measured. The bigger the exception is, the more unpredictable the game becomes for the players and thus they make less informed choices, which is IMO the death of good roleplaying. Extreme example: If my exception is "Against this monster combat gets resolved in one single D20 roll, on a 5-20 the monster wins the fight and kills you all", that is obviously a pretty bad exception and just because the system allows that, doesn't make it good. Less extreme obviously are 0HP death mechanics, but I still found them more on the bad side of "rules overwrite" ... ... and they need to be telegraphed clearly, as I was saying in my post before. If it was only realized after the fact its a bad telegraph. Instadeath is not something that should get only a subtle hint, especially not something like "this monster looks really bad", yeah ofc. every monster looks bad and DMs try to narrate most encounters as dangerous and exciting. Players easily misinterpret something like this as the usual "hype" of the DM. For such dangerous abilities I think you need them to demonstrate on NPC, let the players see the effect, see the numbers popping up or just plainly tell them OOC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Effects that kill you at 0 hp
Top