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<blockquote data-quote="James Gasik" data-source="post: 9714861" data-attributes="member: 6877472"><p>I have had players discuss going on certain adventures to get specific loot, and DM's who were willing to run those adventures, but I never had someone check their phone before sitting down at a game!</p><p></p><p>That having been said, what I did have was any time a rules question came up, I'd say what my ruling was, and instantly everyone at the table was looking for a sage advice/developer tweet, hoping it would be more favorable to them.</p><p></p><p>Like any time I enforced darkvision penalties, I would have players whining because apparently "no one ever uses those". It was so bad that I printed out sections of the PHB with page references and slapped them on my DM screen (I had a custom one with sleeves for pages so I could insert whatever I wanted on either side) just for things like "yes, disadvantage <strong>does</strong> reduce your passive score by 5" and "no, you really can't cast a quickened fireball and then use your wand of magic missile in the same turn", as well as "using a magic item ability is it's own action, not Use an Object"*.</p><p></p><p>*I think there's some grey area here for things like the necklace of missiles or bead of force, but that never came up.</p><p></p><p>-</p><p></p><p>Back on topic, monsters that drain healing surges/hit dice- these existed in 4e, and I kind of forgot about them. They were, simply put, devastating in that game, because without healing surges, you couldn't heal, which could suddenly make it impossible for a front liner to continue. In 5e, it seems far less threatening. It was only in the last month that I marveled that a party had run out of hit dice in my ToV game!</p><p></p><p>Stat drain, which shadows are one of the creatures to have (that I'm aware of) was a big deal in 3e, but the need to recalculate your modifiers and the fact that such a creature was either a nuisance or led you down a death spiral, based on which stat it was draining away, was bothersome.</p><p></p><p>(Drain a Fighter's Cha, he's not going to care until it's gone. Drain his Str, and suddenly he might be unable to attack anything effectively. Drain his Int, and suddenly half his feats go offline (Combat Expertise). Drain anyone's Con, and watch their hit point totals implode, killing them long before the lost Con probably does).</p><p></p><p>And of course, in the hands of players, you suddenly had things like Empowered Maximized Shivering Touch/Touch of Idiocy one-shotting monsters. I was glad to see that sort of thing (mostly) go away!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9714861, member: 6877472"] I have had players discuss going on certain adventures to get specific loot, and DM's who were willing to run those adventures, but I never had someone check their phone before sitting down at a game! That having been said, what I did have was any time a rules question came up, I'd say what my ruling was, and instantly everyone at the table was looking for a sage advice/developer tweet, hoping it would be more favorable to them. Like any time I enforced darkvision penalties, I would have players whining because apparently "no one ever uses those". It was so bad that I printed out sections of the PHB with page references and slapped them on my DM screen (I had a custom one with sleeves for pages so I could insert whatever I wanted on either side) just for things like "yes, disadvantage [B]does[/B] reduce your passive score by 5" and "no, you really can't cast a quickened fireball and then use your wand of magic missile in the same turn", as well as "using a magic item ability is it's own action, not Use an Object"*. *I think there's some grey area here for things like the necklace of missiles or bead of force, but that never came up. - Back on topic, monsters that drain healing surges/hit dice- these existed in 4e, and I kind of forgot about them. They were, simply put, devastating in that game, because without healing surges, you couldn't heal, which could suddenly make it impossible for a front liner to continue. In 5e, it seems far less threatening. It was only in the last month that I marveled that a party had run out of hit dice in my ToV game! Stat drain, which shadows are one of the creatures to have (that I'm aware of) was a big deal in 3e, but the need to recalculate your modifiers and the fact that such a creature was either a nuisance or led you down a death spiral, based on which stat it was draining away, was bothersome. (Drain a Fighter's Cha, he's not going to care until it's gone. Drain his Str, and suddenly he might be unable to attack anything effectively. Drain his Int, and suddenly half his feats go offline (Combat Expertise). Drain anyone's Con, and watch their hit point totals implode, killing them long before the lost Con probably does). And of course, in the hands of players, you suddenly had things like Empowered Maximized Shivering Touch/Touch of Idiocy one-shotting monsters. I was glad to see that sort of thing (mostly) go away! [/QUOTE]
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