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Effects that kill you at 0 hp
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<blockquote data-quote="Adamant" data-source="post: 9720438" data-attributes="member: 6923485"><p>100% this! Luckily, at least in the online AL communities I'm active in, this is a very common attitude. In fact, I can't remember the last time I ran into complaints about playing with an inexperienced DM, let alone played with someone who was complaining rather than trying to help.</p><p></p><p>Honestly, the biggest problem with AL is the lack of support that WotC gives to the AL admins. The community is mostly wonderful, and the rules about actually running modules are much less restrictive than many people think they are (same with character creation, the number of people who still think of AL as using the Player's Handbook +1 rule is pretty insane).</p><p></p><p>As for the topic of this thread, I don't like death at 0 rules much, because unless you have access to resurrection spells you can be out of the action as a player (even in AL with its lenient rules on death) until you can either bring in a new character (which is hard if you don't have one handy, and isn't even allowed in AL as far as I know) or come back in some way (AL allows that at the end of a session, because that's better than the risk of running into a jerk DM who goes out of his way to kill characters in a permanent death ruleset).</p><p></p><p>I don't mind quite as much if there's a way to quickly get back in the action, but signing up for a 4 hour session and having to sit a chunk of it out just isn't fun.</p></blockquote><p></p>
[QUOTE="Adamant, post: 9720438, member: 6923485"] 100% this! Luckily, at least in the online AL communities I'm active in, this is a very common attitude. In fact, I can't remember the last time I ran into complaints about playing with an inexperienced DM, let alone played with someone who was complaining rather than trying to help. Honestly, the biggest problem with AL is the lack of support that WotC gives to the AL admins. The community is mostly wonderful, and the rules about actually running modules are much less restrictive than many people think they are (same with character creation, the number of people who still think of AL as using the Player's Handbook +1 rule is pretty insane). As for the topic of this thread, I don't like death at 0 rules much, because unless you have access to resurrection spells you can be out of the action as a player (even in AL with its lenient rules on death) until you can either bring in a new character (which is hard if you don't have one handy, and isn't even allowed in AL as far as I know) or come back in some way (AL allows that at the end of a session, because that's better than the risk of running into a jerk DM who goes out of his way to kill characters in a permanent death ruleset). I don't mind quite as much if there's a way to quickly get back in the action, but signing up for a 4 hour session and having to sit a chunk of it out just isn't fun. [/QUOTE]
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