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<blockquote data-quote="Rechan" data-source="post: 4705592" data-attributes="member: 54846"><p>From a purely mechanical point of view, that's just how the power works.</p><p></p><p>From a <em>fluff</em> point of view, you have to do a little bit of creative description. </p><p></p><p>HP isn't just solid flesh to be hacked off. So, taking ongoing fire even though a power missed, well, your clothes could be smouldering and smoking, and you have to beat the flames out. It's Distracting a Demoralizing, thus eating at the guy's HP. </p><p></p><p>Mechanics and fluff don't go hand in hand sometimes, with 4e; the rules operate as normal unless there is a distinct and direct exception in the statblock/power. For instance, an ooze can be knocked prone; nothing in the statblock says otherwise. "But how can you knock an ooze down?" It splatters, or a hit causes it to momentarily break apart, so it has to spend a move action to "pull itself back together" ala the T1000 from Terminator 2 after it was frozen.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4705592, member: 54846"] From a purely mechanical point of view, that's just how the power works. From a [i]fluff[/i] point of view, you have to do a little bit of creative description. HP isn't just solid flesh to be hacked off. So, taking ongoing fire even though a power missed, well, your clothes could be smouldering and smoking, and you have to beat the flames out. It's Distracting a Demoralizing, thus eating at the guy's HP. Mechanics and fluff don't go hand in hand sometimes, with 4e; the rules operate as normal unless there is a distinct and direct exception in the statblock/power. For instance, an ooze can be knocked prone; nothing in the statblock says otherwise. "But how can you knock an ooze down?" It splatters, or a hit causes it to momentarily break apart, so it has to spend a move action to "pull itself back together" ala the T1000 from Terminator 2 after it was frozen. [/QUOTE]
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