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*Pathfinder & Starfinder
Effigy Master
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<blockquote data-quote="Meixuejeni" data-source="post: 3050524" data-attributes="member: 37975"><p>Just a few questions regarding the Effigy Master PrC and his effigies. </p><p></p><p>1) It says that abilities requiring con-based saving throws don't carry from the base creature as constructs have no con and that only str and dex based saving throws count. What about spells and spell-like abilities? I figure spells are out since mindless automatons probably can't provide somatics. But it says nothing about spell-like. Are the saving throws lessened due to a cha of 1? Or do they need cha 10 + spell level to use the abilities? I know that other constructs have spell abilities, but effigies are copies of creatures, not indiviually designed constructs.</p><p></p><p>2) Can constructs be modified by magic? I know a few rules about attacking them: Immune to any spell requiring a fort save unless said spell also affects objects, immune to mind-influencing affects, etc. But can they be affected by beneficial spells? You're probably not going to Barkskin a golem, but what about Mage Armor or Shield? And since Magic Weapon affects lifeless (which a construct is considered) hunks of metal and wood, would it give an effigy pluses to hit / damage?</p><p> </p><p>3) The only feats you keep when making an effigy are weapon mod. feats (improved multi-attack, etc). Can I add feats to this through hit die progression? The Dire Lion Effigy example in Complete Arcane has 8 hit dice. If I made the same effigy with 9 hit dice, could I select a weapon feat or do I just get the benefit of a (slightly) tougher lion?</p><p></p><p>4) Is there an official progression for Effigy Masters beyond 5th?</p></blockquote><p></p>
[QUOTE="Meixuejeni, post: 3050524, member: 37975"] Just a few questions regarding the Effigy Master PrC and his effigies. 1) It says that abilities requiring con-based saving throws don't carry from the base creature as constructs have no con and that only str and dex based saving throws count. What about spells and spell-like abilities? I figure spells are out since mindless automatons probably can't provide somatics. But it says nothing about spell-like. Are the saving throws lessened due to a cha of 1? Or do they need cha 10 + spell level to use the abilities? I know that other constructs have spell abilities, but effigies are copies of creatures, not indiviually designed constructs. 2) Can constructs be modified by magic? I know a few rules about attacking them: Immune to any spell requiring a fort save unless said spell also affects objects, immune to mind-influencing affects, etc. But can they be affected by beneficial spells? You're probably not going to Barkskin a golem, but what about Mage Armor or Shield? And since Magic Weapon affects lifeless (which a construct is considered) hunks of metal and wood, would it give an effigy pluses to hit / damage? 3) The only feats you keep when making an effigy are weapon mod. feats (improved multi-attack, etc). Can I add feats to this through hit die progression? The Dire Lion Effigy example in Complete Arcane has 8 hit dice. If I made the same effigy with 9 hit dice, could I select a weapon feat or do I just get the benefit of a (slightly) tougher lion? 4) Is there an official progression for Effigy Masters beyond 5th? [/QUOTE]
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