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<blockquote data-quote="Ferrix" data-source="post: 2904891" data-attributes="member: 6115"><p>The goal of the system is to add a bit of detail about the wearing effect of activities, so yeah, basically a slightly modified fatigue system. One that would be pretty simple and straight forward without having too much realism involved.</p><p></p><p>From Stone to Steel eh? I'll see if I can locate a copy.</p><p></p><p>Actions would be given an effort descriptor, like they have a supernatural, extraordinary, etc. descriptor.</p><p></p><p>Example:</p><p>Rage (Ex, Stren)</p><p></p><p>Tireless Rage would change the Rage abilities Strenuous Effort descriptor to a Normal Effort descriptor.</p><p></p><p>Also, somehow I'd like to incorporate a way that when something is at the limit of your skill, it is harder, while the more easily you could pass the check, the less effort you expend.</p><p></p><p>Example:</p><p>Rogue with +10 to Disable Device, vs. a DC 20 Trap, only needs to take or roll a 10 to succeed. Not a particularly large effort on his part. However, vs. a DC 30 trap, he has to roll a 20 to succeed, and that takes a lot of effort to try to accomplish. Thus, a DC 30 trap might Wind or Fatigue him, while a trap that is DC 35 mind Exhaust him if he somehow managed to disable it (bonus from aid another, spells, etc.).</p><p></p><p>I don't want to differentiate too much between mental and physical effort, because they can both be incredibly draining when they push you to your limits.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2904891, member: 6115"] The goal of the system is to add a bit of detail about the wearing effect of activities, so yeah, basically a slightly modified fatigue system. One that would be pretty simple and straight forward without having too much realism involved. From Stone to Steel eh? I'll see if I can locate a copy. Actions would be given an effort descriptor, like they have a supernatural, extraordinary, etc. descriptor. Example: Rage (Ex, Stren) Tireless Rage would change the Rage abilities Strenuous Effort descriptor to a Normal Effort descriptor. Also, somehow I'd like to incorporate a way that when something is at the limit of your skill, it is harder, while the more easily you could pass the check, the less effort you expend. Example: Rogue with +10 to Disable Device, vs. a DC 20 Trap, only needs to take or roll a 10 to succeed. Not a particularly large effort on his part. However, vs. a DC 30 trap, he has to roll a 20 to succeed, and that takes a lot of effort to try to accomplish. Thus, a DC 30 trap might Wind or Fatigue him, while a trap that is DC 35 mind Exhaust him if he somehow managed to disable it (bonus from aid another, spells, etc.). I don't want to differentiate too much between mental and physical effort, because they can both be incredibly draining when they push you to your limits. [/QUOTE]
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